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Built on NVIDIA Cosmos
Holo Spice And Wolf (MERCHANT MEETS THE WISE WOLF) v1.2
In conjunction with the release of Anima Base V1.0, the dataset has been reviewed and retrained.
This update adds support for five different outfits and floppy ears that appear in the game.
Please try a LoRA weight of around 0.75.
Anima Base V1.0リリースに合せ、データセットを見直し学習し直しました。
今回は劇中で登場する5パターンの服装、垂れ耳をサポートしました。
LoRAウェイトは0.75位で試してください。
If you would like to see the detailed workflow and tags for the sample image, please drag and drop the image into ComfyUI.
もしサンプル画像の詳細なワークフローやタグを得たい場合は、画像をComfyUIにD&Dして下さい。
v1.2
This is a minor fix version. The following corrections have been made:
- When applying the LoRA art style or LoRA concept, the hair gradient would disappear; this has been fixed so that it can be emphasized with gradient hair.
- In MMTWW, holo's pupils are light pink; this has been explicitly tagged and trained (this does not guarantee consistent display).
- In the case of town girls, the shape of the cape fastener was sometimes inconsistent; this has been explicitly tagged and trained.
マイナーFIX版です以下を修正しました。
・画風LoRAやコンセプトLoRAを適用した場合、髪のグラデーションが負け消失する為、gradient hairで強調できる様にしました。
・MMTWWではホロの瞳孔は薄いピンクなのですが、明示的にタグを記述し学習させる様にしました(安定して出るとは言っていない)。
・町娘でケープの止め具の形状が安定しない場合があったので、タグを記述し明示的に学習させました。
Official Costume
holo \(mmtww\), 1girl, solo,
wolf girl, wolf ears,
wolf tail, medium tail, one tail,
medium brests,
red eyes, pale pink pupils,
brown hair, blunt bangs, long hair, gradient hair,
blue shirt, long sleeves,
black vest, center opening,
black skirt,long skirt, fur trimmed skirt,
// 足がスカートから出てしまう場合コメントアウトする
//slit skirt,
fur trimmed vest, black fur trim,
black pants,
collarbone,
necklace, holo pouch,
holo red belt,
holo red braid ring,
holo fur-trimmed boots,
holo official costume,Alternate Costume
holo \(mmtww\), 1girl, solo,
wolf girl, wolf ears,
wolf tail, medium tail, one tail,
medium brests,
red eyes, pale pink pupils,
brown hair, blunt bangs, long hair, gradient hair,
shirt, long shirt, long sleeves, white shirt,
collarbone,
pants, black pants, capri pants,
two anklet ring on right ankle of display view,
brown footwear,
holo alternate red belt,
holo alternate costume,Town Girl Costume
holo \(mmtww\),1girl, solo, slender,
wolf girl,
wolf tail, medium tail, one tail,
medium brests,
red eyes, pale pink pupils,
brown hair, blunt bangs, long hair, gradient hair,
hood, cape, capelet, white headwear,
black skirt, very long skirt,
black pants,
two anklet ring on right ankle of display view,
brown footwear,
necklace, holo porch,
gold clasp, clasp,
holo alternate red belt,
holo town girl costume,Official Outdoor Costume
holo \(mmtww\), 1girl, solo,
wolf girl,
wolf tail, medium tail, one tail,
medium brests,
red eyes, pale pink pupils,
brown hair, blunt bangs, long hair, gradient hair,
blue shirt, long sleeves,
black vest, center opening,
black skirt,long skirt, fur trimmed skirt,
// 足がスカートから出てしまう場合コメントアウトする
//slit skirt,
fur trimmed vest, black fur trim,
black pants,
necklace, holo pouch,
holo red belt,
holo red braid ring,
holo fur-trimmed boots,
hooded cloak, cloak, hood,
holo outdoor official costumeAlternate Outdoor Costume
holo \(mmtww\), 1girl, solo,
wolf girl,
wolf tail, medium tail, one tail,
medium brests,
red eyes, pale pink pupils,
brown hair, blunt bangs, long hair, gradient hair,
hooded cloak, cloak, hood,
two anklet ring on right ankle of display view,
brown footwear,
holo alternate red belt,
holo outdoor alternate costume
Footed ear (Please add to prompt)
(drooping wolf ears:3)Positive Common
(masterpiece, best quality, score_7, absurdres, highres, newest),anime coloring, anime screencap,Negative Common
worst quality, low quality, score_1, score_2, score_3, blurry, jpeg artifacts, sepia,Notes:
This time, we haven't trained the TextEncoder, but I think it should work with Forge Neo as well as ComfyUI for now.
I had planned to reflect the experimental changes I had made to LBW and perform block excisions that would affect the art style and specific areas, but I did not do so this time.
TextEncoderの学習を行っていません、ComfyUI以外、今の所Forge Neoでも機能すると思います。
試験的に変更していたLBWを反映し、画風と特定の領域に影響するブロック切除しようと考えていたのですが、今回は行っていません。

