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The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
anima-glow v0.1
Even when using anima-sharpen with a negative value applied as a blurred LoRA effect, I couldn't express the softness of the skin.
Therefore, I combined it with the already released anima-realism to see if I could achieve an effect similar to subsurface scattering, where the body itself glows, and created anima-glow.
When using a character built into the model, applying anima-realism and this anima-glow heavily with a weight of around 0.75 works well. When using character LoRA, if there is already some shading, it will be excessive and the outline will break down, in this case, try a weight of around 0.2.
anima-sharpenをマイナス適用でボカシLoRAとして使用しても肌の柔らかさは表現できませんでした。
そこでリリース済のanima-realismと組合せ、身体自体が発光してサブサーフェススキャッタリングの様な効果が得れないかと考え、このanima-glowを作成しました。
モデル内蔵のキャラクターを使用する場合anima-realismと、このanima-glowをウェイト0.75位までガッツリ効かせると良い感じです。キャラLoRAを使用する場合、既にある程度陰影が付く場合過剰になり輪郭が破綻します、この場合0.2位のウェイトを試して下さい。

