Download
1 variant available
The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Usage: Recommended strength between 0.8 and 1.0.
Adversary: stp_adversary, horns, tail, sharp teeth, muscular,
Nightmare: stp_nightmare, white mask, large eyes, glowing eyes, long messy hair, dark dress, tattered dress, long sleeves, crazy smile,
Spectre: stp_spectre, ghost, white eyes, stitched mouth, long wavy hair, messy hair, white dress, scar on chest,
If you want a style closer to the game, either use my other lora or add "greyscale, (messy lineart, sketch:1.8),"
Tested on and in order of style strength:
animapreview3_base (CFG 5.5, 30 steps, Euler)
AnimaYume v0.4 (CFG 5.5, 30 steps, Euler)
RDBT Anima (CFG 2, 12 steps, Euler), style is very weak, I wouldn't use it.
You need precise and clear prompting to avoid each form melding with another. Most princesses share similar features (pale skin, messy white hair, white eyes), with only subtle differences between them. This low inter-class variance caused their features to bleed into each other during training. To get clean results, use each character's trigger tag alongside their unique distinguishing features rather than relying on the trigger alone.

