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The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Ok, so ground rules:
This is trained on all RSR screengrabs. This model is about a 3/5 on flexibility.
Most characters should be invoke-able, no guarantees on outfits (this is not a multi-concept lora). I just wanted the style. There will be clothing biases. I might actually train the characters if someone doesn't in the future.
Str 1 or so
Main tags:viper_(series), oekaki, jaggy lines, retro artsyle
game_cg
Natural language-ish:game_cg, viper_\(series\), oekaki style with distinctive jaggy lines and a pixelated digital aesthetic
Cala: pink hair, green eyes, short hair, pointy ears, sidelocks
Julietta: purple hair, purple eyes, pointy ears, tiara, bun, long sidelocks, serious
Jota: orange hair, twin braids, green eyes
I recommend negging (bracers:1.5, shackles:1.5, armlets:1.5, sidelocks:1.5) if you dont want them. (you'll probably still get them lol) - fuckin things were like glue


