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The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Anima |Koto style Lora
base Model:Anima Base-v1
Generation settings
Works at resolutions between 512^2 and 1536^2 pixels.
30-50 steps, CFG 4-6.
A variety of samplers work. Some of my favorites:
er_sde: neutral style, flat colors, sharp lines. I use this as a reasonable default.
euler_a: Softer, thinner lines. Can sometimes tend towards a 2.5D look. CFG can be pushed a bit higher than other samplers without burning the image.
dpmpp_2m_sde_gpu: similar in style to er_sde but can produce more variety and be more "creative". Depending on the prompt it can get too wild sometimes.
If going for a more realistic / painterly look, the beta57 scheduler (ComfyUI RES4LYF custom node pack) can help make better textures, since it puts more emphasis on low-noise timesteps.
Quoted from the official description; you may also refer to the parameter settings shown in the example image

