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AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
♦♦Pearly Anima mix♦♦
My first real testings with Anima base. Aiming for that Pearly Opal Toon mix look.
I am still very much experimenting away with Anima and will start to convert some of my better Illustrious Loras to Anima when I can.
♦♦Installing for local gen♦♦
Get the text encoder and VAE from the HuggingFace page.
The model is natively supported in ComfyUI. The model files go in their respective folders inside your model directory:
Pearly Anima mix.safetensors goes in ComfyUI/models/diffusion_models
qwen_3_06b_base.safetensors goes in ComfyUI/models/text_encoders
qwen_image_vae.safetensors goes in ComfyUI/models/vae (this is the Qwen-Image VAE, you might already have it)
♦♦Settings♦♦
Settings that i use with this checkpoint
Note: I’m pretty much winging it.
1st Ksampler
Sampler: Euler
Scheduler: Simple
CFG: 5 ish
Steps: 20 - 35
Ultimate SD Upscaler
Sampler: Euler
Scheduler: Simple
CFG: 5 ish
Steps: 5 - 20
Tile size: 512 or 1024
Recommended positives:
masterpiece, best quality, very aesthetic, highres, absurdres, newest, score_9, score_8, score_7, depth of field, cinematic composition,Recommended negatives:
worst quality, low quality, score_1, score_2, score_3, blurry, jpeg artifacts, sepia, signature, watermark, Note: Anima is great at recognising artist tags, just be sure you start them with @, example @incase

