I've been working with model bending. Trying to see what I can get out of them. I said to myself
"Why Not?", which got me thinking...
WAI Not? π€
I took the ever popular wai-illustrious-sdxl and with a DARE merger back onto the base model, fine tune, and block adjustment, I wound up with this:
WAI_Not?
WAI_not focuses on clarity and details as well as structure. I tweaked the lower out blocks as well as fine tuned the mids, then used an Arthemy model tuner to get the rest.
The Model, Clip, & VAE are all modifed from the base model, so use it as a whole in a checkpoint if possible.
Settings:
Dies/Beta
cfg around 5
40 steps
I've noticed that quality modifiers make a drastic impact on WAI in general. Use professional, masterpiece, absurdres, 8k
Certain LoRAs or settings make the skin shiny. Negative prompting it takes care of it
Please give me feedback. This is only my second checkpoint, so let me know what I can adjust , what is good, or what doesn't work.
Thanks,
Lonecat

"True nothing is. Permitted everything is" - Yoda Auditore. Assassin's Wars
Instagram: https://www.instagram.com/synth.studio.models/
Buy me aβ https://ko-fi.com/lonecatone
This represents many hours of work. If you enjoy it, please πlike, π¬ comment , and feel free to β‘tip π

