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車輪の国、向日葵の少女/Sharin no kuni himawari no shoujo(year 2005) - @alpha_(yukai_na_nakamatachi)

0

Updated: May 27, 2026

charactereroge

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1 variant available

SafeTensor

87.61 MB

Verified:

Type

LoRA

Stats

51

0

2

Reviews

Published

May 27, 2026

Base Model

Anima

Hash

AutoV2
A862F5EA69

Trigger Words

@alpha_\(yukai_na_nakamatachi\), year_2005
1boy, morita_kenichi_\(sharin_no_kuni\), white collared shirt, untucked shirt, black shoes, metallic briefcase,
1boy, morita_kenichi_\(small\)_\(sharin_no_kuni\), black hair, untucked_white_t-shirt, green_short_shorts, blush, fidgeting, index_fingers_together,
1girl, higuchi_ririko_\(sharin_no_kuni\), ririko's_long_hair, silver_hair, purple_eyes, sun_embroidery_on_left_thigh_of_jeans, sun_tatoo_on_left_shoulder, black_camisole_with_yellow_string, blue_jeans_with_black_belt, light_blue_sneakers, left_hand_on_own_hip right_arm_at_side, looking_at_viewer, normal_expression,
1boy, houzuki_masaomi_\(sharin_no_kuni\), shci's_lapel_pin, holding_cane, arm_at_side,
1girl, hinata_natsumi_\(sharin_no_kuni\), orange_eyes, ahoge, dark pink hair, sharin_no_kuni_serafuku, four-leaf_clover_patch, white thighhighs, grey_mary_janes
1girl, hinata_natsumi_\(small\)_\(sharin_no_kuni\), pink_chemise_with_red_string, red_sandals, cross-laced_sandals
1girl, mitsuhiro_sachi_\(sharin_no_kuni\), sharin_no_kuni_serafuku, 12_patch_on_left_chest_of_serafuku, black_single_wristband_on_right_wrist, black_kneehighs, (dark_blue_sneakers:2)
1girl, mitsuhiro_sachi_\(small\)_\(sharin_no_kuni\), white_hoodie_with_blue_neck_ribbon, aqua_striped_t-shirt, star_miniskirt, black_ankle_socks, yellow_sneakers
1girl, mana_\(sharin_no_kuni\), white_hoodie_with_short_blue_neck_ribbon, aqua_striped_t-shirt, star_miniskirt, bandaid_on_knee, white_ankle_socks, gingham_shoes
+5 more

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

Dataset & Training Overview

  • Training Settings: 10 Epochs (Total 5,000 steps)

  • Target Subjects: 10 main characters from the game (+ 4 child variants)

  • Total Images: 100 images (Trained at 512x512 resolution / 262,144 pixels)

Dataset Breakdown:

  • 24 images: 4-split facial expression graphics (cropped close-ups)

  • 26 images: Character sprites framed in a cowboy_shot

  • 33 images: In-game event CGs (illustrations)

  • 17 images: AI-generated supplementary assets (via Gemini):

    • 14 character design sheets (Three-view/Orthographic diagrams)

    • 2 clothing variant references

    • 1 extreme close-up of the pin badge and embroidered emblem patch

Known Issues & Limitations

⚠️ CRITICAL DISCLAIMER (Environment & Compatibility)

All testing and behavior verification for this LoRA were conducted exclusively using "Anima Turbo LoRA v0.2". The generation settings used were: 8steps/er_sde/simple/832x1248. Please note that this LoRA has NOT been optimized or tested for non-Turbo, high-step environments. Your results may vary significantly if you use standard sampling settings.

  • Element Bleeding (Tattoo & Embroidery): Ririko's sun tattoo and denim embroidery tend to bleed onto other female characters (1girl). If these elements unexpectedly appear on other characters, they can be mitigated using negative prompts.

  • Low-Detail Accessories: Fine details on small accessories such as pin badges, emblem patches, and wristbands may appear somewhat blurry or unrefined.

  • Hozuki's Face Instability: The Hozuki (法月のとっつぁん) suffers from highly unstable facial consistency.

  • Persistent Emblem Patches: The embroidered patch consistently forces itself onto school uniforms (and sweaters), regardless of whether you prompt the patch tag or not. This can be suppressed using negative prompts if necessary.

  • Character Part-Borrowing (No Original Sprites): Characters who lacked official face graphics or standing sprites in the original game (e.g., morita_kenichi, nagumo_eri) are often rendered by borrowing facial and clothing features from other similar characters. (e.g., morita_kenichi might mutate into isono_ichirouta, or vice versa).

  • Multi-Character Complexity Limits: Although the dataset includes event CGs featuring 4 or 5 characters, due to Anima's model limitations, accurate reproduction of scenes with 4 or more people is not guaranteed. Expect anatomy breakdowns (corrupted fingers, extra limbs, or distorted arms) in crowded compositions.