Type | |
Stats | 119 140 |
Reviews | (26) |
Published | Jan 20, 2024 |
Base Model | |
Training | Steps: 5,400 Epochs: 15 |
Usage Tips | Clip Skip: 2 Strength: 0.9 |
Trigger Words | byron_pokemon |
Hash | AutoV2 69B7F10CA7 |
I made Byron LoRA from Pokemon DPP. He's Steel-Type Gym Leader of Canalave City. He's quite famous in the game, but not on level of Cynthia. Based on that, I made LoRA of him.
Main Trigger Word:
byron_pokemon
Supporting Trigger Word:
In order to make Byron works well, there is multiple tokens that you should add in. Specify everything that you made. For example:
byron_pokemon, shorts, brown spiky hair, topless
//this will rendered Byron with short and brown spiky hair and topless. This also implies that this model support NSFW.
Use this combination for his usual clothings:
byron_pokemon, long pants, white tank top, white gloves, brown spiky hair, beard, cape
Specify anything prompt that you want. This model has quite good rate of flexibility.
Settings I used:
Weight: 0.85 - 0.95
Sampling Method: DPM++ 2M SDE Karras
Sampling steps: 20 - 23
Resolution: 640x768
I use HiRes + Upscaler too. I suggest to start from 640, though any resolution will work (don't go too high because of tiling problem).
CFG Scale: 4 - 7
CFG scale of 4 is best suited in anime style. 7 is for semi-realistic ones. I tried CFG of 4 for realistic, it also works really well.
Notes:
I had no idea what the hell is Byron's color hair. In anime checkpoint, brown color hair is rendered correctly. Realistic one, not much. So there will be some innacuracy in terms of his hair color.