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Forge Neo Extension - Two Character Composer

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Other

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57

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Published

Jun 26, 2026

Base Model

Illustrious

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AutoV2
90945B6E88
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furyon's Avatar

furyon

Still in Test Phase - You Need Forge Couple installed (https://github.com/Haoming02/sd-forge-couple)

I was a bit annoyed by needing to change my prompt or loosing the layout of it, when using Forge Couple or Regional Prompt, so i tried to make an own extension for better avoiding of character bleeding. Also Forge Couple had problems with batch generations. This extension works not perfect, but it helps.

It is pretty simple. Instead of writing one long mixed prompt, you get three prompt fields:

  • Global Prompt (replaces the positive prompt field, when the extension is not enabled)
    For the scene, style, lighting, camera, and shared action
    Interaction should be prompted here

  • Character 1 Prompt for the first character’s look, outfit, LoRA, and details
    Action of the Character here, helps to get pose right

  • Character 2 Prompt for the second character’s look, outfit, LoRA, and details
    Action of the Character here, helps to get pose right

Each character also has a simple position grid. You click or drag on the grid to mark where that character should appear in the image. The extension then uses regional attention masking through Forge Couple to guide each character prompt toward its own area. If you want to add to the area later, hold down strg.

It can help with:

  • keeping outfits separated

  • reducing character feature mixing

  • making two LoRAs easier to use together

  • giving each character a rough position

  • making batch generation easier than manual Forge Couple setup


Basic Usage

  1. Enable Two Character Composer.

  2. Write shared scene/style text in Global Prompt.

  3. Write Character's details in Character 1/2 Prompt.

  4. Mark each character’s rough area on the position grids.

  5. Generate normally.

If you click only one grid cell, it is treated like the character’s rough body center.
If you drag over multiple cells, it becomes a simple body/region mask.

Controls

Position Strength
Controls roughly how strongly each character follows its selected region.

Spread
Makes single-cell positions looser or tighter.

Batch Jitter
Adds slight random movement between batch images, so positions do not stay too rigid.

Global Weight
Controls how much the global prompt affects the whole image.

If you have any problems, please tell me, so that i can have a look on it. Thanks :)