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bf16 SafeTensor
concept_dynamic_pose_v0.0.0.safetensors
BF16, good balance • 66.28 MB
Verified: 10 days ago
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(52)
Jul 5, 2026
Anima
Initial
dim16/alpha8, unet 1e-05(lion8bit/constant), 100images / 2000 steps

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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
v0.0.0 (Initial Release) This LoRA was trained on anima-basev1 using 100 images shared under the "dynamic_pose" tag. The dataset was personally and strictly selected based on "excellent screen composition," "pronounced body twists and extended limbs," and "mid-air, Dutch angles, or non-linear character placements."
How it Works & Compatibility: When applied, characters will become "restless," actively performing mid-squats, body twists, and full limb extensions. However, if used with already fine-tuned (FT) models, it may have absolutely no effect due to overlapping training data.
Known Issues: There is a known issue where the model forgets previously learned concepts. For example, when this LoRA is active, it forgets how to hold a baseball bat, making it nearly impossible to hold a bat with both hands. (You can see this in the showcase image of the girl with the spiked bat; the left and right hands were never perfectly rendered. Without the LoRA, though reproducibility is low, it would occasionally grip the bat with a perfect set of 5 fingers).

![['144', 0]-1042.webp](https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/1af38585-0482-4b12-a701-e841b0a865c8/anim=false,width=450,optimized=true/['144', 0]-1042.jpeg)