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bf16 SafeTensor
anima wild turbo lora.safetensors
BF16, good balance • 291.16 MB
Verified: 15 hours ago

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AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
i like to play around turbo loras, this one turned decent, tho it feels like having a wet cardboard lora sometimes.
there's quite the instability but i can't touch it much because other loras add too much style as a fix, its either glorious or just bad, just the kind of variety i wanted (wild) in the name because of that reason, every other turbo lora has the same bland generic same pose style so yeah, if you can remove the cardboard texture feeling do tell me
most images are made at 10 step er_sde, kl optimal
i'm using cosmos predict distilled lora with some blocks removed
1.0,0,1.0,1.0,0,1.0,0,1.0,1.0,0,0,0,0,0,1.0,0,0,0,0,0,0,0,0,1.0,0,1.0,1.0,1.0
and a mix of not-so-styled rdbt's
rdbt 0.2 at 0.2 strength with 1.0,1.0,1.0,1.0,0,0,1.0,1.0,1.0,1.0,0,0,0,0,1.0,1.0,1.0,1.0,1.0,1.0,0.8,0.8,0.8,0.8,0.8,0.8,1.0,1.0
rdbt 0.39b at full power, no blocks removed, its a nice lora but incomplete, the other loras balance it
merged and lora extracted with kj node at default bf16 64 and 32 rank
the way i mix-match is in the workflow of the images with the smart loaders too
i add some styles before my prompts to guide it to be more of the anime styles i like
alright just posting here to share in some servers xD

