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Procedural Hairstyles Matrix (11-Style Core Peinados) - Follow for updates!

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hairstyles.txt

193 B

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Type
Wildcards
Stats

54

Reviews
Published

Jul 18, 2026

Base Model

Illustrious

Hash
AutoV2
A87AB65AE0
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Followers - 8

8

Likes - 24

24

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🚀 QUICK START: HOW TO RUN THIS PACK (CHOOSE METHOD A OR B)

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METHOD A: THE METHODICAL METHOD (Files extracted loose)

If you copy ONLY the hairstyles.txt file directly into your wildcards root folder:

...\extensions\sd-dynamic-prompts\wildcards\

>> YOUR CORE TRIGGER WORD IS:

__hairstyles__

---

METHOD B: THE LAZY METHOD (Copying the whole folder)

If you copy the entire "cloting" folder directly into your wildcards directory:

...\extensions\sd-dynamic-prompts\wildcards\cloting\

>> YOUR CORE TRIGGER WORD IS:

__cloting/hairstyles__

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🔥 THE CORE ENGINE: MY PRIVATE MASTER PROMPT PIPELINE 🔥

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This hairstyles wildcard is just one tiny gear inside a massive automated

procedural pipeline. Below is the exact, cold-calculated Master Prompt

used to render the photorealistic preview images (Fully English Optimized):

score_9, score_8_up, score_7_up, (a beautiful woman), petite and delicate frame, slender shoulders, full body, __looks__ , __bodies__ , __poses__ , __hairstyles__ , __hair_colors__ __hairstyles__ , __skin__ , (realistic skin texture, detail skin:1.15), __clothes__ , __shoes__ , __accessories__ , __backgrounds__

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🚀 COMING SOON... THE NEXT CORE MODULES 🚀

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To run the master pipeline above in full autopilot, you will need the rest

of the ecosystem. I am currently field-testing the next massive components:

* Master Poses Engine: Explicit, dynamic, and hyper-angled camera overrides

(from-ground view, deeply arched spine, etc. to solve __poses__).

* Procedural Fluid & Liquid Matrices: Automated texture generation __jugos__).

* Genetics & Tone Vectors: Custom skin, body, and eye shaders __skin__ / __hair_colors__).

Follow this account to stay tuned. Your infinite dreams are about to expand!

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PROCEDURAL HAIRSTYLES MATRIX - YOUR INFINITE DREAMS v1.0

Optimized for Stable Diffusion WebUI Forge / Illustrious-XL / SDXL

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Developed with a strict token-hierarchy methodology, this modular wildcard

pack introduces an automated procedural generation engine for hair aesthetics.

By utilizing high-impact native Danbooru tags, this matrix cycles between 11

carefully mapped configurations to drastically alter the upper silhouette

of the character in every generation with flawless physics.

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1. PACK CONTENTS & STRUCTURE

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* hairstyles.txt - The core file containing 11 highly defined haircut lines.

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2. KEY METHODOLOGICAL ADVANTAGES

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* Silhouette Disruption: Leverages powerful structural tokens (like double buns,

thick curly pigtails, and updos) to break repetitive seed generations.

* Dual-Tone Blending: Includes embedded compound styling (gradient/two-tone hair)

to force complex color shading during the rendering pass.

* Architecture Compatibility: Synchronized for Illustrious-XL and SDXL anime

checkpoints using Danbooru tag hierarchies.

Enjoy the infinite variety! If this matrix enhances your generations,

voluntary Buzz tips on Civitai are highly appreciated!

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💎 SECRET EXPERT TIP: ULTRARATIONAL PHOTOREALISM ENGINE SETUP

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Congratulations on reading until the end. Here is the exact, cold-calculated

hardware & sampler pipeline to unlock maximum photorealism over the 2D base:

1. THE REFINER BYPASS (PONY RE-TEXTURING)

If you use a photorealistic Pony model as a secondary refiner in Forge:

* Total Sampling Steps: 30

* Refiner Switch At: 0.4

[Why? This forces the realism model to take over exactly at step 12. It stops

the base model from permanently freezing stylized 2D structures, allowing

Pony to instantly mature facial features and apply volumetric skin shaders

over the wildcard's complex anatomical scale variables].

2. DUAL-STAGE HIGH-RES FIX HYBRID

* Upscaler: Anime6B

* Hires Steps: 23

* Denoising Strength: 0.6

[Why? Anime6B acts as a mathematical shield in the first stage, maintaining

ultra-sharp contours and zero anatomy distortion on extreme setups. Right

after, the 0.6 Denoising weight gives Forge enough step headroom to re-bake

hair strand textures and micro-folds back onto that clean base].

3. DYNAMIC RANGE CONTROL

* CFG Scale: 5.0 to 6.0

[Why? Keeps the multi-nested LoRAs and wildcards from oversaturating or

burning the skin/hair textures, ensuring smooth lighting and natural shadows].

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