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Anissa invincible KREA2

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bf16 SafeTensor

Anissa_Beta.safetensors

BF16, good balance • 218 MB

Verified:

Type
LoRA
Stats

125

1

3

Reviews
Published

Aug 4, 2026

Base Model

Krea 2

Training
Steps: 3,000
Usage Tips
Strength: 1
Hash
AutoV2
2CD6F70117
Trigger Words
Anissa
viltrumite uniform
viltrumite emblem, viltrumite symbol
cosplay
comicbook style
game style
text
text logo
default creator card background decoration
Followers - 67

67

Likes - 242

242

Downloads - 2257

2.3K

110056_IN_00001_.png

Anissa LoRA (Krea2 Beta)

Anissa from Invincible – Krea2 Beta LoRA Trained for 3000 steps on a carefully curated 78-image dataset.

This is an early but highly capable beta model designed with one clear priority: versatility.

Instead of locking Anissa into a single art style, this LoRA was trained to handle a wide range of visual languages while keeping her recognizable. You can generate her in:

  • Classic 2D animated / TV show style (this makes up the largest and most refined part of the dataset)

  • Cosplay / photorealistic looks (trained on multiple different cosplayers so the model produces fictional/AI people only — it will never recreate a real person)

  • Video game aesthetics

  • Comic book / sequential art style

  • Chibi and stylized cartoon versions

The same character, completely different vibes, all from one LoRA.

Because other characters from the Invincible universe were deliberately included in the training data, this model also works extremely well when combined with other character LoRAs. You can place Anissa next to other heroes or villains and keep consistent style and anatomy across the whole scene.

Technical notes & recommended settings

  • Best strength range: 1.2 – 1.4 (still usable at 1.0 if you prefer softer influence)

  • Performs very well on Krea2 Turbo — high quality results in just 8–12 steps

  • Works across every common aspect ratio

  • Always include quality tags (masterpiece, best quality, highly detailed, etc.) for maximum clarity and polish

Current limitations (this is a beta)

  • The dataset is not yet fully or consistently captioned, so prompt engineering still matters.

  • Results can vary depending on how strongly you push certain styles.

  • This is the first public version — further training and a much larger, higher-quality, fully captioned dataset are planned.

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The bigger goal

This Anissa LoRA is only the beginning. The ultimate aim is to build a high-quality, thoroughly captioned, all-in-one Invincible LoRA that can generate every major character from the series with the same level of versatility and consistency. Your generations, experiments, and feedback are the most valuable data for that next step.

Please post your results, share what worked (and what didn’t), and drop any suggestions for improvements. Every image and comment helps shape a better model.

Thank you for testing the beta — let’s make Anissa (and eventually the whole Invincible cast) look incredible across every style.