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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
这是我第一次尝试训练的二次元眼部微调模型。该 LoRA 专注于提升动漫角色的眼部光影层次、通透质感与微观细节,赋予眼睛如玻璃珠般晶莹剔透的水润光泽、细腻的放射状虹膜纹理与星芒高光。
⚠️ 温馨提示:由于是初次尝试训练,直出效果可能不够稳定,强烈建议配合局部重绘(Inpainting / ComfyUI Detailer)使用以获得最佳质感!
✨ 它擅长什么?/ What it is good at
晶莹通透的虹膜质感:呈现多层次的灰蓝/冷色调渐变,告别扁平单调的死色块。
微观反光与高光:能够生成细腻的十字星芒、水润高光点(Catchlights)与放射状光纹。
清晰的眼眶与睫毛:强化眼线轮廓与根根分明的睫毛边缘。
特写微距表现:在眼部微距特写(Extreme Close-up)下拥有惊艳的细节密度。
🎯 推荐使用场景 / What it should be used for
面部/眼部局部重绘(FaceDetailer / EyeDetailer / Inpainting):用于修复底模生成中发糊、发白或缺乏生气的眼睛。
角色面部超近距离特写(Close-up Portraits)。
二次元插画的最终精修与画质提升。
⚠️ 它不擅长什么?/ What it is bad at
中远景/全身文生图(Text2Img):当人物在画面中占比较小、脸部像素不足时,模型可能无法展现微观线条,甚至导致视线轻微偏移。
写实真人风格(Photorealistic):本模型专为二次元动漫(Anime/2D)美学设计,不适用于真实摄影质感。
极度夸张的异形眼眶:对非标准二次元眼眶结构的泛化性较弱。
❌ 不建议的使用方式 / How it should NOT be used
不建议直接用于全身/大中景文生图直接出片(此时眼部像素过小,下采样会抹平细节)。
不建议在局部重绘时开启过高的重绘幅度(Denoise > 0.85),以免双眼独立重绘时导致视线不对称或瞳孔轻微漂移。
Model Overview
This is my first experimental LoRA model, designed to enhance the lighting, translucency, and microscopic details of anime-style eyes. It adds a luminous, crystal-clear glass-like texture, intricate radiating iris patterns, sharp eyelashes, and sparkling catchlights to character portraits.
⚠️ Note: Since this is a v1.0 experimental release, direct text-to-image results might be inconsistent. It is strongly recommended to use this LoRA via Inpainting / ComfyUI FaceDetailer workflows for optimal results!
✨ What is this model good at?
Translucent & Radiant Irises: Adds deep, multi-tonal gray-blue gradients and crystal reflections instead of flat color blocks.
Micro Catchlights & Radiating Lines: Renders delicate starburst highlights and glowing optical details inside the pupil.
Sharp Lash & Eyeliner Definition: Accentuates clean, stylized anime eyelashes and contours.
Macro & Close-up Focus: Delivers breathtaking clarity in high-resolution eye close-ups.
🎯 What should it be used for?
Local Inpainting / Eye & Face Detailer: Perfect as a refiner pass to upgrade blurry or dull eyes generated by base models.
Extreme Close-up Portraits & Character Sheets.
Post-processing and quality refinement for anime illustrations.
⚠️ What is it bad at? / Limitations
Full-body / Wide-angle Text2Image: When the character’s face is small on the canvas, micro-details will be lost during downscaling, and pupils may drift.
Photorealistic / Real-life Eyes: Specifically tailored for 2D/Anime aesthetics; incompatible with realistic photography.
Extreme Non-standard Eye Shapes: Generalization on highly stylized monster or non-human eyes is limited.
❌ How should it NOT be used?
Do NOT rely on it for small-face full-body generation from scratch (the lack of canvas pixels will smudge fine iris lines).
Do NOT use overly high Inpaint Denoise (> 0.85) in dual-eye workflows, as independent sampling may lead to slight pupil misalignment or strabismus.

