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Published | Feb 3, 2024 |
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Hash | AutoV2 ED82876AC0 |
This is a set of Offset Sliders that is based upon one I made with a Colab I found earlier this week to allow for breast scaling from "smaller/flat" chested up to "pretty damned big" chested women - but without changing the clothes (and hopefully the overall style of things) as most of the breast sliders do.
Since I was also working on a new checkpoint that I hoped would tune in well with various body shaping LoRas (XenoMORPH) I figured it was a good time to create a "Bimbofication" system which had a minimal affect on the overall aesthetic, style, and mood of the subject across multiple generations.
I was not 100% successful in making anything that goes from "Nerd/Tomboy" to "Total Bimbo" with no changes, but between the four versions here, there's almost certainly one that can suit most storytelling/transformation type situation.
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Offset Sliders, Not Target Sliders
This set is an "offset slider" set. These differ from most LoRas and (some) sliders because they are not pushing toward a specific result (i.e. a style or a look or whatever) but rather taking your subject and offsetting what's already there. In other words a -1 value applied to a woman with average or smaller sized breasts to start out will get very small breasts while someone with already huge breasts will take a lot more to get down to that "Small Breasts/Tomboy" look.
This also means that if you're using a known subject or a character/person LoRa or Embed - it offsets the specific things it's supposed to with less effect on the rest of the composition than a target Lora. It also means that a person whos body has been heavily trained might need a bit extra weight added compared to a more lightly trained subject.
Unfortunately, the more things I added to it, the more that "overall change" effect kicked in. So, I decided to release this as a set of four (to start) so that people could pick the one that best suits their specific goals and needs.
Overall Features
Your "busty" or "tomboy" characters can actually inhabit the same (or very close to the same) environment. On many of the "Bimbo" and "Bust" sliders, once you get up close to full-on Bimbo - the world changes. The rooms always have pink walls, clothes always seem to be made of latex, and so on. The room/environment changes nominally on all and the clothes change a bit on the higher ones - but you can still manage to get things like normal jeans, a t-shirt, and whatever else. An "evening gown" tends to look like an evening gown, not a fetish costume (unless you want it to!)
No Significant Style Shift. If you are using a a realistic checkpoint - it stays pretty real. If you're using an anime checkpoint, it stays mostly in that style. If you prompt a specific style - it'll tend to stay in that style as well - while still applying the "shaping" functions of each version. (There's still "some" shift, but I did my best to balance things so they did at little as possible in that regard).
BreastsOnly Version
This is the one I started with from my Colab slider trainer. Based upon the same techniques used by @CptPancakes in his excellent breast size slider - this works similarly but maybe is a little more consistent about keeping the outfit intact. (Or maybe not... it's hard to tell). They are actually similar enough that I think he deserves some credit here, regardless - if for nothing else than giving me a baseline benchmark and a path to accomplish what I wanted.
Features
Go from very small chested to large chested with minimal or no change to the clothing or other aesthetics.
BodyOnly Version
This one adds in some body sculpting as well. Unfortunately, I was working on this without knowing exactly where I was headed at the time so I'm not sure what all went into it. I was also working on my XenoMORPH checkpoint in conjunction with this - so things that could go into the checkpoint (i.e. they can be hit by tokens and don't need a "slide scale" to work) ended up in the checkpoint while things that needed variation/slide scale got merged into the LoRa at a precise mix so that the results from -1 to 0 and then from 0 to 1 had the desired effect while still having only a small effect on the rest.
Features/Limits
Same as Breasts Only, but adds a bit of waist narrowing, and hip tightening.
Has minimal (but still SOME) effect on clothing at higher differentials near the top of the scale.
Face and other elements besides the more "curvy" figure stay relatively intact.
The Basics Version
Here I added a Bimbo Makeup LoRa (though I'm not able to search for and find it right now... I'll be on the lookout in hopes of giving proper credit). This also has the effect of reshaping the face a bit so you get that "bigger lips" and "high cheekbone" thing traditionally associated with the Bimbo/Plastic Surgery Junkie.
Same as the BodyOnly but adding some makeup and face sculpting.
LIMIT: as you go up, clothing will have a higher tendency to "sluttify" than the ones above - but it still does a pretty good job of keeping the general look of the outfit and you're not limited to just "bimbo gear" to dress them in.
LIMIT: Though mostly okay, because it "bimbofies" the face on the way up, it also does the opposite on the way down. Depending upon your subject, very low negative numbers can make the faces a bit wonky. Usually good to around -0.7 or -0.8 on my XenoBABES, though.
LIMIT: Subjects with already large/pouty lips, high cheekbones, etc can get almost comical looking. I suppose that could be a "feature" too - since I find that some people who get the facial surgery done do look pretty hot while others should have avoided it in the first place. The same is true here. lol Choose your subjects wisely.
This version is the one that is the best balance between "full blown bimbo" and "leave the rest alone as much as possible" - the first two are more generalized shapers, these last two are where we get into the "Bimbo" Realm.
The Fit/Amazon Version
Here I added a bit of @ostris Muscle Slider. I'm not a huge fan of "gigantic booties", but this does a nice job of making a bit wider hips and beefier bimbos. The downside is that, while it seems better than most other's I've tried, it STILL insists on pushing clothing and aesthetics.
Same as above, but gives a little muscle tone and an Amazonian kind of look (hopefully without going too far overboard).
Adds a bit more sculpting to the face. This works well on the positive side, but you can't go very far to the negative without lips and eyes looking a bit strange. If you're doing a full "nerd" to "bimbo" sequence of shots, I'd probably start with one of the earlier versions and then switch to this (or step your way up through the versions) as you approach that "0" weight mark.
LIMIT: Outfits are more greatly affected at high levels. You can still get people into what you want - but they do often start to take on a shiny effect on most things.
General Usage Tips
Weighting Tips:
I listed the limits at -1 to 1, but that's not really true. It's a general guide. You can often go further (especially upwards).
If you're doing sequences through X/Y/Z prompting or just working your way up in other ways.. negative numbers tend to move slower than positive ones. In other words, if it's below 0, the difference between -0.4 and -0.3 is probably a lot less than the positive side where 0.3 and 0.4 will have a larger difference.Choice of Subjects:
The more highly trained and targeted your subject, the more Oomph you'll need to give the slider in order to affect change.
Basically, with characters/people that your model knows or that you bring in via Embed or LoRa, there is a battle. Your "character" fights to continue looking like the person it was trained to look like while these sliders fight to change (some) of that. Highly trained subjects fight harder to stay looking like the person so you'll need more weight added to achieve the same effect as you get from someone less heavily trained.
Also, as mentioned earlier, when you get into the versions of this which affect the face - some people/characters are just made to be bimbos and some are... not. In some cases (you'll end up seeing a few examples in the gallery, I'm sure) the person just looks weird. They won't be a good subject for a transformation sequence - unless, I suppose, if the point of your sequence is to point out the dangers of being a plastic surgery addict.Other LoRas:
Yep - in fact, that was all tested and considered while making both these Sliders and my XenoMORPH checkpoint.
BUT - keep in mind that when using other LoRas - those might have effects that change style, clothing, scenery and other things. So... if you want "same basic outfit" throughout a sequence of shots, some LoRas may make that more difficult.More as I have time to update