Ultra Detailed is a highly detailed illustrative rendering style built around dense surface information, complex materials, and finely resolved environments. Rather than simply sharpening an image, it emphasizes the physical character of what is depicted: individual feathers, weathered stone, polished metal, translucent crystal, fabric, skin, wood, glass, and countless smaller structural details.
This model is an alternate version to my Graphite Hollow Illustration style. Where Graphite Hollow has more rough outlines and linework, Ultra Detailed comes in with smoother linework, more 2.5-3D styling and smoother blending.
The style is surprisingly flexible and can move between fantasy illustration, portraiture, animals, architecture, surreal imagery, contemporary scenes, and more while largely preserving the medium requested in the prompt. For best results, use descriptive natural language prompts and give the model plenty of concrete materials, surfaces, objects, and environmental information to work with.
ER_SDE/SIMPLE Recommended
Trigger: ultr@detailed
Prompting rule: Don't ask Ultra Detailed for more detail. Give it more things worth detailing.
A detailed prompting guide (.MD) is included as a downloadable file with the LoRA. It can be dropped directly into an LLM to help generate prompts specifically structured for Ultra Detailed.



