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AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos

ColdMilk × Delta 3.8
Special thanks: @mommymia / ColdMilk.
Map / bake: @bestluner180.
ColdMilk × Delta 3.8 keeps the ColdMilk visual language — contrast, gloss, character read — and uses the larger 3.8 box for more range in the frame: space, light, a slightly more painterly hand. It is still ColdMilk first. The extra size is there to give the shot more room, not to replace the root.
On the card, use ColdMilk × Delta title plates / screenshots as decoration only. They are layout, not a second model.
Prompt
Positive: sharp anime style, masterpiece, best quality, ultra detailed, absurdres, sharp focus, intricate details, cinematic dramatic lighting, strong chiaroscuro,
Negative: bad fingers, worst quality, low quality, score_1, score_2, score_3, blurry, jpeg artifacts, sepia, signature, artist name, bad hands, fused hands,
Anima 52 LoRA Patch for 3.8B
https://github.com/bestluner-create/ComfyUI-Anima-Delta-Q35-LoRA.git
Text encoder
Qwen 0.6B. CLIP last layer −1. Do not use CLIPSetLastLayer.
KSampler 1 — sketch
Sampler: Euler_a
Scheduler: normal
Steps: 30–40
CFG: 4–5
Resolution: 832×1216 / 1536×864
KSampler 2 — refine
Sampler: DPM++ 2M
Scheduler: sgm_uniform
Steps: 10–20
CFG: 2–4
If you use this bake in a later project, keep the same credit.
License follows Anima (non-commercial). Do not sell the weights.



