Updated: Sep 20, 2026
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bf16 SafeTensor
crosscounter_anima_v5R16A8_1200.safetensors
BF16, good balance • 43.85 MB
Verified: 7 days ago

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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
The characters are limited to a front-facing pose; rear views are not included in the dataset.
While slight angle adjustments are possible, the range of motion is limited. Please use Anima Regional ControlNet if a composition requiring perspective is needed.
When used with Turbo LoRA, the crossed arms in the center may sometimes appear distorted or blurred. You may need to use inpainting to correct this when working in a Turbo LoRA (or CFG 1) environment.
Trigger: crosscounter, double face punch,
(optional) eye contact (to prevent the character from looking away from the screen)
(optional) motion lines, motion blur, emphasis lines,
Natural language prompt:
Two people are punching each other in the face. The person on the right extends their right arm to throw a punch. The person on the left extends their left arm to throw a punch. Their arms cross in the center of the screen.

