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Mona - MazeCave - Character

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bf16 SafeTensor

Mona-MazeCave1-v1.2-char.safetensors

BF16, good balance • 54.79 MB

Verified:

Type
LoRA
Stats

79

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Generation

Not loaded

Reviews
Published

Oct 8, 2026

Base Model

Anima

Hash
AutoV2
D2A1354F15
Trigger Words
mona \(mazecave1\)
mona \(mazecave1\), mona eye hair ornament, mona collar, mona top, mona bracelets, mona thighhighs
pixel art, sprite, game cg
default creator card background decoration
Followers - 109

109

Likes - 675

675

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

c_00151_.png

Charater LoRA of Mona from MazeCave series. I love her design, especially in second game.

Hope you like it. Follow for more. Have fun!

Usage

MC1-V1.2

  • Character: mona (mazecave1)

  • Default Outfit: mona eye hair ornament, mona collar, mona top, mona bracelets, mona thighhighs

  • Extra: pixel art , sprite, game cg // I am not sure if last to are even working.

  • If elements disappears you can specify element that went wrong. Usually: wings, demon tail. More rarely: white hair and braided ponytail.

Versions

  • MC1-v1.2:
    Trained on 12 main images (5 true unique, other - augmented versions of unique ones) + 3 regular (synthetic).
    Due to lack of training data mona top partially blended with main trigger mona (mazecave1) so advised to put it in negative if you don't want it. If you like this model I with retrain this model with more data with help of inpaint and fine synthetic images (of body and clothes parts).
    1.0-1.1 were failure.

  • MC2:
    Already exists, but I am not satisfied with the result enough to post it (it is already pretty good though).

Personal experience (if anybody interested)

  • Training MC1 version.
    The game contains images with strange anatomy of the eyes hair ornament where one particular eye is not visible at angles where it should be. So, I edited this images. (the same thing with sprites)

  • It also seems that Mona's design wasn't specified clearly regarding her gem on her gold collar. I always thought it was a green gem (I liked it, though it does not fit design-wise due to her color palette). However, when I started editing images, I found out that this gem has 3 versions: in game CGs it's blue, in sprites it is mix of blue and green (bc of gold reflection), and green gem on the official promo art of ASMR digital product. So, I decided to redraw the green gems to blue ones (using a mouse; I also drew green-gem versions. I am not artist btw). v1.2 LoRA sometimes generates greenish-blue gem (bc of sprites). I hadn't decided what gem to pick yet in final version. I dislike inconsistency which diffusion models gives me enough.


For drawing I used Krita.