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Hidden Ruined-GE Courtyard

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bf16 SafeTensor

Hidden_Ruined-GE_Courtyard.safetensors

BF16, good balance • 584.36 MB

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Type
LoRA
Stats

28

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Published

Sep 30, 2026

Base Model

Flux.1 D

Training
Steps: 1,000
Epochs: 8
Usage Tips
Strength: 1.5
Hash
AutoV2
E6947C9ADC
Trigger Words
HRGEC
Hidden Ruined-GE Courtyard
c0rr1d0r
st41rc4s3
default creator card background decoration
Followers - 436

436

Likes - 2527

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The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.

IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

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Hidden Ruined-GE Courtyard, a monumental hidden ruined palace courtyard is enclosed by richly ornamented white marble and gilded Baroque architecture. In the center foreground, broken muddy marble flooring surrounds a broad shallow pool of standing water, scattered with stone rubble, beams, and collapsed gilded architectural fragments. Along the left and right sides, tall arcades supported by marble columns extend toward the middle ground, with large arched openings and hanging lanterns. In the left and right middle ground, two broad curved stone staircases rise symmetrically toward an elevated terrace, bordered by ornate balustrades and carved railings. Between the staircases, a tall central waterfall descends from the terrace edge into the lower courtyard. Tall pointed-arch door recesses with gilded frames stand on both sides of the waterfall. The center background is dominated by a massive partially collapsed domed pavilion with tall columns, a large central arch, and an exposed openwork dome structure. Cracked marble, missing wall sections, overgrown ruins, and damaged golden ornamentation cover the complex. Strong daylight beams penetrate the cloudy sky, illuminating wet stone surfaces and reflecting across the foreground water