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Atlantis 2001

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fp32 SafeTensor

alt2001_krea2.safetensors

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Type
LoRA
Stats

181

4

4

Generation

Loaded

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Published

Oct 5, 2026

Base Model

Krea 2

Usage Tips
Strength: 0.8
Hash
AutoV2
568700163C
Trigger Words
alt2001
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alt2001 Style LoRA (yes, ALT. Not ATL)

Trigger: alt2001 style

For the strongest style transfer, keep prompts relatively simple:

alt2001 style, adult Helga Sinclair seated on the edge of a military bunk, fitted tank top, dark trousers and tall boots, one knee raised, blonde braid loose over her shoulder, relaxed confident stare, warm cabin light

alt2001 style, adult Princess Kida emerging from a waterfall, soaked blue clothing clinging to her figure, wet white hair hanging over her shoulders, bare legs, crystal pendant glowing, calm intense expression, mist filling the cavern

This LoRA is trained on the visual language of Disney’s Atlantis: The Lost Empire (2001), one of the strangest and most visually distinct films Disney Animation made during that era.

Unlike the softer, more traditionally rounded look of many Disney features around it, Atlantis leaned hard into angular character design, graphic silhouettes, geometric anatomy, bold shadow shapes, stylized machinery, and pulp-adventure composition. The film was also deliberately conceived as something different from the studio’s recent run of fantasy musicals. Producer Don Hahn has described the goal as making an ensemble adventure rather than another princess musical. D23

A huge part of that visual identity came from Mike Mignola, the comic artist best known as the creator of Hellboy. Disney brought Mignola onto the film as an artistic consultant, and his influence is all over the finished movie, especially in the sharp silhouettes, heavy geometric shapes, strange machinery, Atlantean architecture, weapons, creatures, and overall comic-book sensibility. Disney itself credits the film’s design as being based on Mignola’s distinctive style. D23

That combination gave Atlantis a look Disney did not really stick with for long: part comic book, part pulp adventure, part Art Deco sci-fi, and part classic hand-drawn animation.

This LoRA is designed to capture that transferable illustration style, not just recreate scenes from the movie. It can handle original characters, modern settings, fantasy, sci-fi, ordinary everyday scenes, and more while retaining the angular Atlantis visual language.

The training dataset also contains the main cast, so the LoRA has learned a surprising amount of character identity as a bonus. Characters such as Kida, Milo, Helga, Audrey, Rourke, Vinny, Sweet, Mole, and others can often be prompted directly in addition to using the model as a general style LoRA.

Overly photographic language can sometimes fight the animation style, so simple subject + action + setting prompts tend to work best.

The goal here was to preserve one of Disney’s briefest and most unusual visual experiments, then let it loose on subjects the original film never touched.