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3120 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
9830 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
15.8K0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K

License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Delta Mix 2.5D 3.8B
Experimental 2.5D branch based on 3.8B.
The goal is to transfer the frame density, detail, and readability of flat versions into a more volumetric pseudo-3D style: soft lighting, material, and volume without heavy blurring or loss of density.
The model is calmer in contrast and color than classic flat checkpoints — this is a trait of both the 3.8B base and the donors used. Brightness and hard contrast are harder to achieve than volume and material.
Recommended settings
Main pass: 30–40 steps, dpmpp_2m / sgm_uniform or euler_ancestral / simple, CFG ≈ 4.5
Refine: 15–20 steps, dpmpp_2m / sgm_uniform, CFG 2.5–3.5 (denoise 0.25–0.45)
Suitable for scenes where lighting, volume, and frame density matter. For maximum brightness and contrast, combine with appropriate LoRAs or adjust further.
Prompt - 3D, masterpiece, best quality, ultra detailed, absurdres, sharp focus, intricate details, cinematic dramatic lighting, strong chiaroscuro,
Credits
Anima Base / Anima-3.8B — original authors
Method: Anima Delta Mix — 2B into 2.9B / 3.8B
License follows Anima (non-commercial). Do not sell the weights.


