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Oct 16, 2026
Red Sonja from Conan Exiles Legacy. Krea 2 version. Epoch 7 of 10, 1400 steps.

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Information
This is the Krea 2 version of my Red Sonja outfit from Conan Exiles Legacy. The Anima version can be found here.
Krea 2 model pages will be longer. I cannot write short and sweet for Krea 2. You may see the cover image be something slightly different. It's on purpose.
Disclaimer
If you generate imagery with my content, and you'd like to share it, please consider using the "Add Post" button at the bottom of the gallery instead of Post Images button at the top of the site, it gives the creator buzz and it costs nothing on your end. The article that was linked is a very important one I recommend reading.
I mainly create for fun, but I would appreciate it regardless.
Prompt Usage
For my Krea 2 models, this is divided into two sections. The first is the name of the outfit, one of the dataset images, and its trained prompt. The second is a random prompt from the gallery.. a little easier to work with.
I do not recommend people use the first prompt, at least as is.
Red Sonja - Dataset Prompt (in-game preview)
r3ds0nj4, A woman with fair skin stands at a three-quarter angle, her body turned slightly so both front and side are visible, arms resting at her sides. Thin black eyeshadow lines her eyelids. She has short red hair with side-swept bangs. She wears a silver diadem across her forehead, a silver scale bra that covers her chest, a matching silver scale loincloth, a bare midriff, a gold armlet on one upper arm, a gold choker around her neck, gold forearm cuffs, a silver single pauldron on one shoulder, brown strappy sandals. The silver scale pieces show a clean metallic sheen, and the gold pieces have a warm polished finish. The framing is a full-body shot that shows her entire figure from head to feet. The camera is positioned at a three-quarter eye-level angle. She is outdoors in a grassy field under open sky. The ground is covered in grass with no other structures nearby. Bright natural daylight falls evenly across the scene, picking out the metallic surfaces of the scales and gold pieces while casting soft shadows beneath her arms and along the contours of the outfit. The image is a realistic 3D render from a video game. It shows detailed skin textures and material textures.Red Sonja - Gallery Prompt
r3ds0nj4, A woman. She stands facing the camera in an upper-body view, cropped at the waist, with a hand on her hip, looking at the viewer. Her red hair is pulled into a high ponytail. Thin black eyeshadow lines her eyelids. Her eyelids are heavy, mouth slack, a flat disinterested expression. She wears a silver diadem, a silver scale bra that covers her chest while leaving her midriff bare, a gold armlet on one upper arm, a gold choker, gold forearm cuffs, and a silver single pauldron on one shoulder. The frame is an upper-body view, cropped at the waist. The background is a plain cream-colored void, with no setting and no ground. dark_fantasy_style, dark fantasy, retro, film grain. The image is a 1990s dark fantasy anime still, muted and desaturated, with heavy film grain, painted backgrounds, and a grim retro OVA atmosphere. Shadows are deep, highlights are dull, and the whole frame looks like an aged cel with visible grain. <lora:dark_fantasy_krea2:1> <lora:redsonja-krea2-epoch-07:0.8>Styles and Checkpoints
I take off the last essay of my original prompt relating the outdoors grass and stuff, and replace it with a style wildcard that has a mix of LoRAs and non-LoRAs, and I run them on an x/y/z plot on three checkpoints.
The checkpoints are the Official Krea 2 Turbo, Lustify! v10 and Wulver v0.5. The int8 versions, preferably. My dataset is trained off vidya game images and I'm not a fan of realism, so your best chance is using the second one or something ideal for photorealism.
As for styles.. well.. Here is a brief explanation of what the styles wildcard will generate.
Anima Flat Style (it isn't actually flat and I'm not a fan)
Dark Fantasy Anime (my favorite)
ta86_inkriot (Borderlands style, it's solid)
Warhammer: Rogue Trader style (it's alright)
The purple retro anime style from the official turbo model, it's.. okay
A photorealism line, an attempt but it's not my focus
The trained dataset line, the 3d render look.
Training Parameters
All my outfits contain 50 images with varied poses, angles and frames.
I either train them on site at 10 epochs (2000 steps) with default settings, or locally at 512x512 resolution at 10 epochs (1000 steps). Typically, I will hand out the last and final epoch, because I use constant scheduler.



![00066-[292160016] -- [None] -- [krea2_turbo_int8_convrot] -- [832 x 1216].png](https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/3254ca04-377f-43e1-94ed-7c35356ab68c/anim=false,width=800,optimized=true/00066-[292160016] -- [None] -- [krea2_turbo_int8_convrot] -- [832 x 1216].jpeg)