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The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Havok - Anima Character LoRA
Character LoRA for Havok, trained on Anima Base v1.0.
Trigger:
havokType: Character
Base model: Anima Base v1.0
Recommended strength: 0.8-1.0
Training images: 37
Identity tags (baked into the trigger)
These describe the character and are present in every caption; you normally don't need to repeat them, but they help if a feature drifts:
1boy, blonde hair, blue eyes, hair between eyes
Outfits
Add the tag set of the look you want (and its negative, when it has one, to the negative prompt):
xfactor:
havok x-factor uniform, blue jacket, high collar, popped collar, yellow trim, asymmetrical clothes, yellow x, sleeves rolled up, blue gloves, blue belt, blue pants, blue boots, knee boots, black headband, black sideburns, black goatee, short hair(32 imgs)negative:
green theme, green background, green light, glowing, aura
Usage
Prompt with havok, then the outfit tags, then pose / scene / background. Captions were written generically (no names), so the trigger carries the identity.
Tips
Strength 0.8-1.0. Lower it (~0.5-0.6) when stacking with a style LoRA.
Combine with a style LoRA to place the character in another art style.

