Model Description:
This is a LoRA model for Adam Smasher, the terrifying cyborg antagonist from the game Cyberpunk 2077. It was trained on the Krea2 base model to accurately capture his heavy, intimidating mechanical design and dark sci-fi aesthetic.
What does this model do?
It generates high-quality images of Adam Smasher, maintaining his key characteristics: a pale, heavily scarred human head with glowing red eyes, and a massive, heavily armored black and red cybernetic body. It is perfect for generating dark, dystopian, and action-packed cyberpunk scenes.
Recommended Usage:
Base Model: Krea2
Weight / Strength: 0.6 - 1.0 (Recommended: 0.8)
Trigger Words:
adam smasherPrompt Example:
Adam Smasher from Cyberpunk 2077, a fully cybernetically converted male enforcer with a pale scarred human face, glowing red cybernetic eyes, exposed metal jaw and cranial implants, massive heavily armored full-body chassis. Pale, ashen, cold-toned skin, taut and shrunken skin covered with fine wrinkles and scars, almost no fat. Completely bald head with no hair, the scalp surface densely covered with multiple silver metal cranial implant plates, screws, and circular sensor ports, with a larger metal fixation plate in the center of the forehead. Long, narrow, and lean face shape, with sharp and prominent cheekbones and jawbone lines, and a hard jawline. Tall and narrow nose. Both eyes are fully replaced black mechanical cybernetic eyes, emitting a bright scarlet red glow with a mechanical halo. Prominent brow ridge, eyebrows extremely thin and almost invisible. The mouth area is equipped with mechanical devices, with large amounts of exposed black and red hydraulic tubes, metal spine structures, and mechanical throat components on the lower jaw and neck, and obvious suture scars and rivets at the boundary between skin and metal. Wearing a set of heavy dark gray and black full-armor powered exoskeleton combat armor, with shoulders and chest covered by multiple layers of heavy composite armor plates, accented with red warning lights and red straps, a dark shield-shaped armor plate with a red triangular mark in the center of the chest armor, huge shoulder pauldrons with metallic textured panels and red conduits, and a large rectangular missile launch box carried on the back, with multiple circular launch ports and red indicator lights on the surface of the box. The arm and leg armor uses segmented heavy metal plates and carbon fiber textured armor, with red hydraulic hoses and metal joints at the elbows and knees, gloves are heavy mechanical gauntlets, and the boots are heavy tracked armored combat boots. The overall armor presents a worn, used matte metal texture and a hard armor drape feel simulated by 3D fabric.(The torso presents a slight forward-leaning hunting posture, extremely oppressive: 1.8), (the head is slightly bowed downward, with the chin tucked: 1.7), (the gaze stares dead at the camera from below through the brow ridge, the red mechanical cybernetic eyes bursting with an extremely dangerous locking-on sensation: 1.9), (the left arm hangs naturally due to the forward lean of the body, the mechanical hand half-open, fingers slightly spread as if gathering force: 1.6), (the right arm is bent and raised, the heavy and massive mechanical gauntlet lifted to the front side of the waist and abdomen, presenting a tactical alert state ready to throw a heavy punch at any time: 1.8), (the legs stand with an extremely wide stance, staggered front and back, with the center of gravity sunk onto bent knees, like a fierce beast about to exert force: 1.7). The facial expression is (extremely cold, cruel, and full of killing intent, a condescending contempt: 1.8), and the scarlet cybernetic eyes devoid of any human emotion emit a death-stare-like oppressive feeling.A ruined dark cyberpunk underground city alley, the background is an extremely gloomy and oppressive industrial wasteland, with flickering red neon signs and thick rusty pipes in the distance, heavy pervasive fog cut by red and blue dual-color light, blurred red laser aiming dots and flying sparks in the foreground as occlusion, the space is extremely claustrophobic and narrow, highlighting the oppressive feeling of the character's massive body.Full body shot, full-body framing, (camera positioned at slightly low angle, looking up at the subject to emphasize the towering and menacing bulk: 1.8), full frontal view but with a slight oblique angle to create depth, (using a wide-angle lens to produce strong perspective distortion, making the lower half of the body and the mechanical legs closer to the camera appear even more massive and heavy, enhancing the oppressive feeling: 1.7), deep depth of field, the scene light source is strong contrast backlight and side bottom light in an extremely dark environment, intense red neon rim light outlines the edges of the armor, the mechanical surfaces have realistic metal reflections and highlights, filled with a strong cyberpunk street lethal atmosphere and a sense of real-life dilapidation.3D photorealistic game character rendering style (Cyberpunk 2077 / CD Projekt Red style), high detail metallic armor rendering, soft studio lighting with subtle rim highlights, moderate saturation and high contrast on metal surfaces, cool desaturated industrial color palette with red accent glows, unposed, candid model-sheet aesthetic, raw feel.
What is this model good at?
Accurately recreating the heavy, industrial mecha design and mechanical textures of Adam Smasher.
Capturing his menacing, cold, and ruthless aura.
Generating dark sci-fi, industrial, or combat scenes.
Limitations:
He is a very bulky character, so he might not fit well in narrow indoor spaces or with delicate poses.
May require negative prompts to avoid generating overly clean or shiny armor; he should look battle-worn and gritty.

