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Sint Pixel · Pixel Art Game Sprites - Krea 2

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bf16 SafeTensor

sint-pixel-krea2-v1.safetensors

BF16, good balance • 218 MB

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Type
LoRA
Stats

79

4

Reviews
Published

Nov 14, 2026

Base Model
Training
Steps: 800
Usage Tips
Strength: 1
Hash
AutoV25936DA90A5
Trigger Words
sintpixel

Krea 2 is licensed under the Krea 2 Community License Agreement. For more information, visit https://krea.ai/krea-2-licensing.

cavaleiro-202.png

Sint Pixel puts Krea 2 on a locked pixel grid. Sprites, items, props, tiles and top-down maps come out with every pixel on the same 8 px cell, so the art is already pixel art, not a painting that looks like it.

Shrink the 1024 render 8x with nearest neighbor and you have a real 128x128 sprite. On characters and items fewer than 1 in 100 pixels change on the way down; maps are busier and keep a few strays.

How to use

  • Trigger: sintpixel, then what it is, its colors, the pose, the side it faces and a flat background: sintpixel, pixel art game sprite of a knight with a plumed helmet, sword and shield, blue team colors, standing idle, facing right, full body, flat sage green background
  • Strength: 1.0
  • Tested on: Krea 2 Turbo, 10 steps, euler, CFG 1, 1024x1024
  • Square 1024. That is where the 8 px grid was measured.

What it does

  • One pixel size for the whole frame. Plain Krea 2 picks its own, often 16 px, and lets maps drift off the grid.
  • Characters, monsters, items, chests, ground tiles and village maps, all on the same grid.
  • Flat background in the color you name, easy to key out.
  • Thick dark outline and chunky, readable shapes, the way a sprite reads at game size.

Known quirks

  • Size on the canvas changes with the seed. The same chest can fill the frame or sit small in the middle.
  • It leans chibi: big heads, short bodies.
  • One frame at a time. Animation sheets are not part of this one.

Second piece of the Sint gamedev kit, after Sint Albedo for tileable textures. More tools for people who make games are on the way. If that is your world too, follow along.

Post what you make with it. Reuploading this LoRA, or training another model on its outputs, needs our permission first.