Type | |
Stats | 572 10,359 |
Reviews | (66) |
Published | Mar 16, 2024 |
Base Model | |
Training | Steps: 1,030 Epochs: 10 |
Usage Tips | Clip Skip: 1 Strength: 1 |
Trigger Words | cell_exterior_perspective cell_interior_perspective MAXSEC_STYLE_CELL County_Cell Standard_Cell Bunk_bed Single_bed Steel_toilet Overhead_shot cellblock_v1 +6 more |
Hash | AutoV2 6E392D1A63 |
Collection of different types of prison cells/cellblocks and angles.
V1 corresponds to solid doored cellblocks/cells. This is for Celldoor_V1 and cellblock_v1.
V2 corresponds to barred cellblocks/cells. This is for Celldoor_V2 and cellblock_v2.
V1 and V2 work best with Standard_Cells and MAXSEC_STYLE_CELLS, they have a lower door frame.
V3 corresponds to more classical large barred cells. This is for Celldoor_V3 and cellblock_v3 and works best with the County_Cell.
At least... in theory. In practice, the concepts get meshed a lot. In the future, I might fine-tune the data for specific cells. For now, this is an all-purpose Lora that gets the job done.
Another important feature is the cell_exterior_perspective vs cell_interior_perspective.
Cell_exterior is for looking into a prison cell with a subject inside it. This was trained with subjects behind bars. As of right now, it's quite buggy and sometimes puts the subject in front of the bars, or makes the bars non-uniform.
I have found that putting ((Behind bars)) near your subject description helps with consistency.
Cell_interior is for the interior of the prison cell. You can play around with the different cell types and furniture. Currently, there is training for bunk beds, single beds, steel toilets, cell desks, and cell doors. This is the most consistent feature of the Lora so far.