Type | |
Stats | 541 1,799 |
Reviews | (111) |
Published | May 24, 2024 |
Base Model | |
Training | Steps: 1,124 Epochs: 10 |
Usage Tips | Clip Skip: 2 Strength: 1 |
Trigger Words | pkmkard nrg trnr figt plnt fire wter psyc elec norm +4 more |
Hash | AutoV2 C5C7A8C49B |
This lora is trained to make a sort of classic gen 1 pkmn card, the layout and ratios of elements will not always be perfect and it might not work with lower model strength than 1.00 the way youd expect (I found in my tests that .90 makes a sort of cool full art overlay with card as background)
in my tests I found that it works well with other loras that id tried so if you want a more concise style feel free to mix and match loras with this one
images in cover gallery are all from similar seeds no cherrypick just nabbed the ones that came out most similar. I used vixon's w00f lora without triggers to keep a more consistent artstyle (with triggers though it makes some really cool art that works great for ghost types)
if the layout isnt looking right be sure "text" isnt in the negatives and add "textbox" to the positives to get it going
best run at 1 model strength, going lower might have some neat effects though
positive : (trnr), basic, cheshire cat, smoke, crystals, score_9, score_8_up, score_7_up, score_6_up, score_5_up, absurdres, textbox
I changed the text in () to each card trigger
negative: item, norm, psyc, figt, plnt, elec, wter, fire, 3d
again exchanged the used trigger out of the negatives though it isnt totally necessary to negative triggers it does help with the consistency of getting the correct card
GENERAL
========
pkmkard - this triggers all pkmn card designs (not trainer cards), it can also help with stylizing closer to the og artstyles (if you are having trouble promting a card type remove or lower the weight on this)
CARD
========
nrg - energy card
trnr - trainer card
TYPE
========
figt - fighting type card
plnt - grass type card
fire - fire type card
wter - water type card
psyc - psychic type card
elec - electric type card
norm - normal type card
STYLE
========
vend - vending machine style this one is silly and unique but also typically low detail
basic - this one is standard, simple background
detailed - this one is stylized more details or maybe a different more matured artstyle
close - focus of the subject is near
holo - holographic art, mostly this will just add stars or circles that look like bokeh
CONTAINS
========
ledr - leader icon, in place of pkmn description instead it shows a face for the gym leader who owns the pkmn
tmrct - team rocket outfit
item - contains an item of some sort
pkmn - contains pkmn but not as the focal subject
m_pkmntnr - male trainer
f_pkmtnr - female trainer
gym - typically a 3d render of a gym space
place - some location typically with no other subjects
energy - just some fanciful effects or design with no other subjects
robo - robots or team rocket gizmos
I also tried reinforcing the pkmn by their names as triggers, and each gym leader, trainer, and character of note who appeared in gen 1 cards