Type | |
Stats | 624 2,546 |
Reviews | (148) |
Published | May 26, 2024 |
Base Model | |
Training | Steps: 2,498 Epochs: 10 |
Usage Tips | Clip Skip: 1 Strength: 0.8 |
Trigger Words | megaman_legends lowpoly PS1 PSX pixelated |
Hash | AutoV2 58F070D250 |
This Lora Focuses on Capturing the Low Poly,Shifting Geometric style of Megaman Legends/Rockman DASH In game style Specifically, It uses Captured Frames of a blurry Dazzle recording of the PS1 cut scenes grabbing frames before Dialogue boxes open and HUD is gone.. 942 of them and some ripped textures for in game art/maps.
This Model IS HEAVILY dependent on the Checkpoint for specific subjects IE Animal or Human, Scenery is a constant great job no matter the model i threw at it so far. Also it likes airships.
Detail will be as you expect from the FIRST MML/DASH The second game's Higher Detail models/textures have only 2-5 images in the set thrown in so Temper to how early PS1 looked.. no N64 Port images were used.
As always Temperamental model, Some Loras play nice, Others dont.