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(SDXL Lora) Grand Theft Auto III - Loading Screen Art Style

7
86
248
4
Updated: Jul 1, 2024
style
Verified:
SafeTensor
Type
LoRA
Stats
86
248
Reviews
Published
Jun 20, 2024
Base Model
SDXL 1.0
Usage Tips
Strength: 1
Trigger Words
gtaiii_person
Hash
AutoV2
D5B11E0625
default creator card background decoration
JonXL's Avatar
JonXL

SDXL LORA - Grand Theft Auto III - Loading Screen Art Style

Generate GTA III loading screen style art.

Can be a little tricky to use, so follow these recommend settings:

  • Prompt: "gtaiii_person" + <color> +"background" + <person/profession>

    ( i.e. gtaiii_person, blue background, policeman )

  • Checkpoint = jibMixRealisticXL (or any probably)

  • Lora Strength: 0.8-1 (~1)

  • Steps = 20-35 ( refiner start @25 optional)

  • CFG = 1.5 (CFG needs to be low for less background)

  • DPMPP_2S_Ancestral (or UNI or DPMPP SDE + Karras)

  • Resolution 768x768 or 1024x768 (higher works better)

  • Negative Prompt: pistol, bad eyes

    (unless a pistol is intended, otherwise it may generate more or partial pistol like objects)


Check out the SD 1.5 Lora here:

https://civitai.com/models/529849/sd-15-lora-grand-theft-auto-iii-loading-screen-art-style


Pro tip:

For those that use "Dynamic Prompts" make sure to add the "__" identifier after the Lora prompt:

Example: <lora:*****:1>__somewildcard (where ***** is the name of the Lora)