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2,0960 1 2 3 4 5 6 7 8 9,0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
930 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
160 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
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May 16, 2023
SD 1.5

26.9K0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
438.8K0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
The Legend of Zelda Art style LoRA
Making models can be expensive. Do you like what I do? Consider supporting me on Patreon 🅿️ or feel free to buy me a coffee ☕
Based on the official art style for Breath of the Wild and Tears of the Kingdom. I also added some similar ones from other Zelda games to avoid overfitting too much on the very few available artworks. I believe the original artists are Takumi Wada and Satoru Takizawa.
Should work fine at around weight 1 on AnyLoRA ckpt. No trigger word required but you can alter the style and subjects a lot with the game titles. I suggest you use None as the upscaler for highres.fix (or just upscale with img2img) to keep the "brush" effect.
Have fun!
If you're a Zelda fan, make sure you check you my Breath of the Wild (graphics) style LoRA and my Link and Zelda character LoRA nets too!
How to use LoRA's in auto1111:
Update webui (use
git pulllike here or redownload it)Copy the file to
stable-diffusion-webui/models/loraSelect your LoRA like in this video
Make sure to change the weight (by default it's
:1which is usually too high)

