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Skullgirls Art Style Lora

301
1.8k
16
Updated: Oct 4, 2024
styleanimevideo game
Type
LoRA
Stats
1,535
Reviews
Published
Feb 7, 2023
Base Model
SD 1.5
Training
Epochs: 5
Trigger Words
sgstyle
Hash
AutoV2
1F69E1CD3B
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tokoat's Avatar
tokoat

*** Any feedback on how I can improve the LORA would be greatly appreciated***

Skullgirls is one of my all time favorite games. I've put a stupid amount of hours into it and I love the game's aesthetic. Been wanting to make as close to a 1:1 style Lora for the game for awhile now and while I wouldn't say it's exactly perfect (colors are bit of a challenge to match exactly) I think I've gotten pretty close.

v1: Smaller file size, more flexible, but not 100% as accurate as v2 (still overall pretty accurate to the game's style).

v2: Larger file size, way less flexible than v1, but more accurate to the game's style.

I suggest using a .70 weight.

If you're struggling to get a specific hair color to gen or clothes use emphasized weights as needed. See image prompts for examples.

activation prompt: sgtyle

suggested negative prompts if you don't want everyone having FIlia's hair or Parasol's dress: extra mouth, prehensile hair, detached hair, short dress.

If random buildings are being generated in your background neg prompt: city, buildings

Big thanks to Luna-Chan for all their help figuring out training parameters.