Type | |
Stats | 9,044 42,612 |
Reviews | (1,178) |
Published | May 2, 2023 |
Base Model | |
Trigger Words | ff7r style |
Hash | AutoV2 36561D745E |
Final Fantasy VII Remake style (UE4) LoRA
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UPDATE: Retrained on NED.
For v1 a weight around 0.65 works fine from my tests. Triggers with
ff7r style
.For NED version use weight 1 on Never Ending Dream (v1.0). Triggers with
ff7r style
. I'll maybe train another one on NED 1.22 to make it accurate on that one too.
Also this came up kind of biased towards FF7 characters, so while this is mainly a style LoRA, it could replicate characters from the main cast of the game fairly well without embeddings or additional LoRA.
V1 original description:
This is kind of experimental. I wanted to see if I could finetune an anime model to replicate the style of a game in Unreal Engine. I think this was kind of a success. It works on AbyssOrangeMixV2 with a normal negative prompt, or on AnyLoRA with my usual negative prompt with negative embeddings (but don't mix them up, as that neg prompt doesn't work well on AOM with this LoRA). See the examples for the various comparisons.
How to use LoRA's in auto1111:
Update webui (use
git pull
like here or redownload it)Copy the file to
stable-diffusion-webui/models/lora
Select your LoRA like in this video
Make sure to change the weight (by default it's
:1
which is usually too high)