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Donkey Kong Country (SNES) Style [FLUX]

63
217
89
30
Verified:
SafeTensor
Type
LoRA
Stats
217
89
Reviews
Published
Sep 13, 2024
Base Model
Flux.1 D
Training
Steps: 1,386
Epochs: 24
Usage Tips
Clip Skip: 1
Strength: 0.8
Trigger Words
dkcstyle
pixel art style
Hash
AutoV2
875C6F7065
Howling Aurora
kftiger's Avatar
kftiger
Created on Civitai
The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.
IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

🍌Ohhhhhh, bananaaaaa... 🍌

It might not have used the Super FX chip Star Fox did, but Donkey Kong Country presented some of the first pre-rendered 3D graphics in a mainstream console video game. While you can generate a realistic FLUX representation of the visual style in seconds, a single 3D model rendering would take hours in a sweltering hot office for the dev team in 1993.

(actual size)

Trained off ~30 screenshots from DKC 1/2/3 (majority from 3 for greater object/environment variety), this model will provide the same detailed pixel models with stylized pre-rendered looking backgrounds.


Trigger keyword is 'dkcstyle'

Suggested additional keywords: 'pixel art style' (especially on lower strengths for style reinforcement)

Recommended strengths: 0.7 - 0.9

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