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Donkey Kong Country (SNES) Style [FLUX]

75

280

103

39

Verified:

SafeTensor

Type

LoRA

Stats

280

103

671

Reviews

Published

Sep 13, 2024

Base Model

Flux.1 D

Training

Steps: 1,386
Epochs: 24

Usage Tips

Clip Skip: 1
Strength: 0.8

Trigger Words

dkcstyle
pixel art style

Hash

AutoV2
875C6F7065
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kftiger

Created on Civitai

The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.

IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

🍌Ohhhhhh, bananaaaaa... 🍌

It might not have used the Super FX chip Star Fox did, but Donkey Kong Country presented some of the first pre-rendered 3D graphics in a mainstream console video game. While you can generate a realistic FLUX representation of the visual style in seconds, a single 3D model rendering would take hours in a sweltering hot office for the dev team in 1993.

(actual size)

Trained off ~30 screenshots from DKC 1/2/3 (majority from 3 for greater object/environment variety), this model will provide the same detailed pixel models with stylized pre-rendered looking backgrounds.


Trigger keyword is 'dkcstyle'

Suggested additional keywords: 'pixel art style' (especially on lower strengths for style reinforcement)

Recommended strengths: 0.7 - 0.9

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