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ForgeSaga Landscape

Updated: Oct 5, 2024

background

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fp16 SafeTensor

ForgeSagaLandscapeMix.safetensors

Half precision, best balance • 3.95 GB

Verified:

Type
Checkpoint Merge
Stats

7,738

5

Published

Jun 5, 2023

Base Model

SD 1.5

Hash
AutoV2
75C9AE2ADF
default creator card background decoration
Followers - 39

39

Likes - 889

889

2030601_nature_forest_night_chaotic_1.jpg

I've been using this model to generate background images for my AI driven Text-based RPG game at www.forgesaga.com and enjoyed the results so much I had to share it with the community too.

Sample Prompt with a bunch of loras to get the results I am getting:

POSITIVE:

painting of ..., late night, dusk, night, dark, starlit, fantasy, medieval, loading screen art, <lora:epiNoiseoffset_v2:0.2>, <lora:howlbgsv3:0.5>, <lora:artbytokiame:0.5>, <lora:add_detail:0.3>, ink outlines, wallpaper, vignette, matte painting by (Kazimir Malevich:1.1), simple lighting, dynamic shading, complementary colors, HDR, absurdres, cinematic, muted colors, limited color pallete, (masterpiece:1.2), (best quality:1.1)

NEGATIVE:
realistic, character, people, photograph, 3d render, blurry, grayscale, oversaturated, bad-hands-5, easynegative, photozoov15, structurezoov15, verybadimagenegative_v1.3, cropped, (watermark, logo, signature, text, signature:1.4)

Settings:
"cfg_scale": 7, "sampler_name": "Euler a", "steps": 40

To get the results above, I personally run my generations through a second img2img pass at 0.45 noise with the same settings and a canny controlnet of 0.3 to keep the general shapes intact.

I then do a final upscale to final resolution.

Enjoy!