UmeAiRT Inpainting simple workflow
I share my inpainting workflow.
Just right click on the load image node then select "open in MaskEditor" where you're gonna inpaint the area you want to change then click "save to node".
If you have a problem with nodes, use "import missing node" with this workflow:
https://huggingface.co/UmeAiRT/FLUX-auto_installer/resolve/main/UmeAiRT-Nodecheck.json
Resources you need:
SDXL checkpoint : SD XL - v1.0 VAE fix | Stable Diffusion XL Checkpoint | Civitai
SDXL VAE : https://huggingface.co/madebyollin/sdxl-vae-fp16-fix/resolve/main/sdxl_vae.safetensors
Upscaler : https://huggingface.co/uwg/upscaler/blob/main/ESRGAN/4x_NMKD-Siax_200k.pth