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Arthemy Objects

320
1.8k
34
Verified:
SafeTensor
Type
Checkpoint Merge
Stats
1,849
Reviews
Published
Jun 11, 2023
Base Model
SD 1.5
Hash
AutoV2
53145A5F99
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Supporter Badge October 2023
Arthemy's Avatar
Arthemy

Before to continue with the description of this model - check the Stable Diffusion UI I'm working on right now and streamline your generations!
https://arthemy.ai/
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Follow me at: https://www.instagram.com/arthemy_vision/
And EddieMauro at: https://www.instagram.com/eddiemauro.design/

This model has been created with the intend of making a general object-based model, which means that realistic human shapes are not the in the scope of this merge.

āœ¦ Object Arthemy - Quick Start āœ¦

1_____ I highly suggest to use these embeddings:

For creativity:

For realism (attention, these are pretty dominant on the final results):

2_____Size: Around 640 x 768

3_____Prompt: Start from the prompt of the pictures I've uploaded and then customize the areas focused on Subject, Materials, Colors and Aesthetic. This is not a strict rule, but it helps a lot in order to get a decent result quickly.

  • Quick Prompt:

    (object), advertisement, product shot, (SUBJECT), MATERIAL, COLORS, finely detailed, purism, 100mm advertising photography, minimalism, studio lighting, 8k, (empty-background), (absurdres:1.22), hyperdetailed
  • Quick Negative Prompt:

    easynegative, (fake), high contrast, oversharp,  verybadimagenegative_v1.3

4_____Upscale: to get crisp results like the one shown in the pictures use HiResFix and Real-ESRGAN. I suggest to use this step only on the preferred pictures, since it's quite heavy on the performance side.
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āœ¦ Arthemy Design - How it was created āœ¦


After a conversation with EddieMauro, creator of the model "Product Design", I asked him permission to merge his model with some photorealistic general models from this community (you can check the list at the end of this text) and this is the result.

EddieMauro has been so kind to change the permissions on his model in order to make it free to be merged with other models too, so remember to download it, have fun and use its work to fine-tune your merges!

You might notice that there are not a lot of models used for this merge, but that's because I'm now experimenting with the Merge Block Weighted extension, which gives a lot more control on the way the models are mixed - making the process... quite more complex.

This is a first version, which means it's far from perfect.
I hope you all will still be able to create wonderful objects and I can't wait to see them - I'll be here listening to your feedbacks for the next release.
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MERGE's RECIPE:

As always, remember to share some love and support those creators who contributed to the creation of this merge with their model - consider thanking them in any way you feel right!