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Werefox Janine Renard (Gargoyles)

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1 variant available

SafeTensor

217.87 MB

Verified:

Type

LoRA

Stats

50

124

65

Reviews

Published

Apr 11, 2026

Base Model

Illustrious

Hash

AutoV2
215B6E4114

Trigger Words

WFJanineIL
furry female, anthro, canine, fox, werecanine, blue eye marking, yellow sclera, no pupils, cheek tuft, dark-brown nose, red body, red fur, black body, two tone body, red tail, black inner tail, two-tone tail, gold neckwear
white sclera
orange hair, long hair

UPDATE: Illustrious version is now up with better tagging and a new trigger word. The lora works fine, but there's a couple of things to note. It is a bit tricky to get the character's colors correct and it really depends on the checkpoint you're using. WAI and Azure Starfire Void work best from my testing. If you try to generate more feminine parts on her like breasts, then there's also a 50/50 change it'll get the color palette for her body wrong as well as her hair being pretty different. Luckily you can still put something like "orange hair, long hair" instead if you prefer that look from the show where Janine still has her hair mid-transformation. You can increase the weight by .1 and has helped me a bit if you have any of those kinds of issues. Her gold necklace almost never generates correctly.

Janine Renard from the Disney animated series Gargoyles in her transformed werefox form. Sometimes the middle part of the necklace is blue, but it's supposed to be white. Try putting "blue medallion" or "blue necklace" in the negative prompts to help mitigate that issue. Other than that, the LORA will get the character look perfectly. You can remove the necklace too if you don't want it showing.

Positive Prompts: WFJanine, furry, anthro, canine, fox, werefox, red body, black body, red fur, black fur, two tone body, two tone fur, white sclera, no pupils, fangs, canine teeth, blue eye marking, gold necklace, brown nose, tail

Alternate eye color: yellow sclera, no pupils, glowing eyes

Extra: saliva, angry

There are scenes where the character shows blue eyes, but I didn't add that in the training. Just put that in if you want pupils to show.