Type | |
Stats | 46 55 |
Reviews | (12) |
Published | Oct 31, 2024 |
Base Model | |
Training | Steps: 684 Epochs: 15 |
Usage Tips | Clip Skip: 1 Strength: 1 |
Trigger Words | arcanum_portrait, portrait, traditional media, solo, simple background, |
Hash | AutoV2 F2C48E5983 |
Attempts to replicate the style of portraits featured in the 2001 video game Arcanum: Of Steamworks and Magick Obscura. I threw all 76 Arcanum portraits on the Arcanum wiki’s portrait page (I think there’s a few more unused portraits) into trainer, applied some tags and saw what happened with it.
Tags: arcanum_portrait, portrait, traditional media, solo, simple background,
Helps: painting (medium)
Aspect Ratio: Square (all originals are square.)
Tagged species: Elf, half-elf, orc, orc, half-orc, ogre, monster, lizard (note: all half species are also tagged their full, so all half-elfs are also tagged elf. Exception is half-ogre is just ogre because there are no ogre portraits or half-ogre tag)
Negative: Source_anime (this is very important)
For best effect: Save a copy of your generation at 10-20% size as a deliberately lossy (15% quality) jpeg.
Recommended Checkpoint: Pony Realism? (Best so far of what I've tested. See gallery for what I've already tried.)
You should go tell Microsoft to let Tim Cain release the Arcanum source. He has it and it compiles, but the only thing stopping him is his contract with Sierra (owned by MS since their acquisition of Activison) that prohibits him from releasing it over concerns it could break the anti-piracy (which was cracked within weeks and the game has been sold without for well over a decade).
As for making this: It was pretty straightforward, except the autotagger was just completely worthless here. It failed to recognize people being present, and when it did it thought men with clear beards were just “1girl”. It took a several epoches to be more recognizable, but I think the big issue is I couldn't negative tag "source_anime" during training.