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General Robotics LoRA pack 01 (old)(check description!)

78
582
7
Verified:
SafeTensor
Type
LoRA
Stats
582
Reviews
Published
Jun 18, 2023
Base Model
SD 1.5
Trigger Words
AB_robot
robot
check description for full list of tags and triggers
Training Images
Download
Hash
AutoV2
474DBD1345

All the models are included in the "training images" download (GRLP01 zip)

The General Robotics LoRA pack 01 by PillowWaifu

=- The models -================================================================

* Early experiments - These models have very bad tagging and dont have a way to control what they generate, so they are best used just as a style or in combinations with other LoRAs, otherwise you will be rolling a dice on what kind of robot you get.

AB_robot - Very first test, trained on NAI but capable of generating realistic looking stuff too, at least until you use a few more tags and than it locks you into purely drawn styles.

AB_robot_MRG - This one was trained on one of my custom model merges of SD1.5 and several anime models, this one can generate some pretty hot robot babes and can give pretty consistent results.

AB_robot_SD15 - This one was trained on SD1.5 and seems a bit bland but results are consistent.

AB_robot_SDNAI60-final - This one was trained on my custom merge of SD1.5 and NAI and can do realistic designs and very nice looking close up of metallic robot heads.

AB_robot-naisd60-morefinal - This one is fire, it was also trained on my custom SDNAI merge and is capable of doing even cooler looking upper body and head stuff.

* Final models - These had a lot more training material and use a system of tags that allow you to have more control over how your robot will look like, a full list of all the tags and everything is down bellow. These models will work best with AOM2 and do not need any triggers to function.

GR-SDNAI6-DIM32-A16-v1 - This was a test run to see if adding the extra training data along with several days spent tagging it all paid off. main problem with it is the images it generate are too dark due to most of my training images being very dark, also too many images of the call of duty robot also messed with it, generating upper body parts of it everything. But included this because it can generate some cool stuff the the models bellow cant.

GR-NAI-DIM32-A16 - This one is the final final model, it was trained on NAI but is more suitable for more realistic stuff strangely enough, also seems to be a lot better at recreating the material it was trained on.

GR-SD-DIM32-A16 - This one is another final model of the final model. It was trained on SD1.5 but is completely incompatible with SD1.5 itself and is much better suited for stylistic designs using anime models as base.

=- Notes -=====================================================================

* The tags bellow will only work with GR-NAI-DIM32-A16 GR-SD-DIM32-A16, GR-SDNAI6-DIM32-A16-v2 and GR-SDNAI6-DIM32-A16-v1, the earlier experimental models dont have these tags in them.

* The GR-SDNAI6-DIM32-A16-v1 model is an earlier build and is missing these tags: [11] very bright, [33] bright, [72] dark, [14] very dark, [24] boxy upper arm, [10] rounded upper arm, [31] synaptic collar, [44] mechanical waist, [10] slim waist, [17] carbon fiber waist

* A lot of these tags dont have enough material to have an effect on their own (you can tell by the number of times the tag has been used in the training data [number]), but i included them anyway in case base model you gonna use this with will make up for that deficiency with its own stuff matching those tags.

* Some tags are broken or will barely have an effect due to lack of enough/clear training material for it associate those tags with the items shown in the material. One of these broken tags is the [42] "machinery" tag, this one is really broken and shows up more as a background element than part of the character, and when it does show as part of the character, its a clusterfuck of random machinery glued to the back of your character. This is due to my scatterbrained tagging and the type of training material i used, use the [35] "exposed machinery" tag instead.

* Use these tags in combination in both positive and negative prompts to distill stuff to the exact components you want.

* Different slip skip levels give wildly different cool results.

* Use rectangular resolutions for full body shots or your robot will look like a squished gnome.

=- Global -====================================================================

These are unnecessary, what they do is trigger the whole LoRA and you get a mix mash of everything in it if you use these.

[200] robot, [192] AB_robot( and [10] "AB robot" cause i made a typo), [190] science fiction

=- Artists and styles -========================================================

[30] by weta workshop, [71] by aaron beck, [66] not aaron, [7] by st theo, [12] cyberpunk, [61] COD, [51] codiw, [15] q2, [18] elysium

=- Visual style -==============================================================

[11] very bright, [33] bright, [72] dark, [14] very dark, [16] photo, [137] realistic, [6] cinematic shading, [108] 3d model, [57] digital art, [39] digital painting, [8] messy painting, [16] drawn, [15] game, [9] low poly, [7] pixel art, [6] basic shading, [15] untextured, [3] flat shaded, [3] unrealistic, [10] blurry, [10] monochrome, [8] greyscale, [6] no rest, [13] too much detail.

=- Poses and image composition -===============================================

* Camera angle - [86] full body(use together with [97] standing), [12] straight-on, [16] from behind, [81] upper body, [4] multiple views, [6] portrait, [20] detailed face, [4] head, [7] head focus, [4] bust

* Poses - [97] standing, [5] crouching, [4] looking down, [15] looking at viewer, [36] looking ahead, [5] open hand, [38] open hands, [17] clenched hands, [11] fists, [3] action pose, [7] combat stance , [57] holding, [9] aiming

* Weapons - [53] holding weapon, [52] holding gun, [71] weapon, [59] gun, [32] rifle, [24] assault rifle, [3] sniper rifle, [3] machine gun, [5] holding shield, [6] shield, [6] ballistic shield, [7] missile pod, [5] arm mounted weapon, [5] arm cannon

=- Background -================================================================

[34] black background, [21] grey background, [20] white background, [17] simple background, [7] gradient background, [6] gradient, [8] blurry background, [5] photo background, [28] english text, [6] reflection, [4] underground parking lot, [3] desert

=- Type of robot -=============================================================

[64] military, [22] police, [25] civilian, [14] utility robot, [4] construction robot, [60] humanoid robot, [39] humanoid, [27] android, [30] cyborg, [23] security, [18] strogg

=- Characters -================================================================

[51] synaptic - The robots from Call of Duty Infinite Warfare, use together with the "codiw" tag and tags that go into specifics of what kind of arms, legs, head and torso you want since there were several types in the game.

[4] rc8 - The big scary RC8 robots from Duty Infinite Warfare, use together with the "codiw" tag and other tags that fit its description.

[9] ethan - Ethan from Call of Duty Infinite Warfare, use together with the "codiw" tag and other tags that fit Ethan's description.

[17] smasher, [17] atom smasher - Adam Smasher from Cyberspunk, use together with "cyborg", "bulky", "bulky upper body", "black metal", "human head", "metal jaw", "strogg"(the cyborgs form Quake 2) and other tags that fit his description.

[4] head12 - I forgot to tag Chappie from the movie Chappie but i tagged his head so use this tag to get this character together with "police", "blue metal" and "by weta workshop" tags and also put "red metal" to negatives or you will get a mix of the red robots from elysium and chappie.

[15] ir bot - This one is my own character i threw into the mix just for the sake of variation, use together with "q2", "khaki" and boxy bodypart tags.

=- Body types -================================================================

[31] boxy, [33] rounded, [13] bulky, [15] bulky upper body, [6] heavy, [6] wide shoulder joints, [3] wide hips, [5] slim, [9] wide hip joints, [3] aerodynamic shape, [10] asymmetry

=- Types of body parts -=======================================================

* Head - [16] boxy head, [19] rounded head, [33] wedge shape head, [8] flat head, [18] human head, [18] human face, [17] bald, [9] skull, [8] human skull, [6] lightened component head,

[8] head01 - codiw Ethan's head, use together with the "mono eye" tag

[14] head02 - codiw wedge shaped head

[6] head03 - codiw rounded head

[6] head04 - codiw flat head

[6] head05 - codiw baseball cap head

[9] head06 - codiw head

[15] head08 - IRbot

[18] head10 - Weta workshop red robot from the elysium movie

[6] head11 - st Theo style triangular heads

[4] head12 - Chappie

* Head features - [16] red eyes, [7] glowing eyes, [11] mono eye, [13] optical sensors, [12] optical sensor, [7] bar visor, [15] helmet, [24] visor, [14] glass visor, [10] face plate, [25] metal jaw, [7] hat, [6] baseball cap,

* Arms - [99] mechanical arms, [54] boxy arms, [75] rounded arms, [29] slim arms, [23] lightened component arms, [24] boxy upper arm, [10] rounded upper arm, [6] double jointed elbows, [7] metal fingers, [4] robot arm, [3] long arms

* Torso - [29] mechanical torso, [51] boxy torso, [11] rounded torso, [10] slim torso, [4] wedge shape torso, [20] carbon fiber torso, [2] lightened component torso, [31] synaptic collar(put this one in negs if it shows up when unintended)

* Waist - [44] mechanical waist, [10] slim waist, [17] carbon fiber waist, [6] nonsensical waist(put this one into negatives)

* Legs - [64] mechanical legs, [65] boxy legs, [22] rounded legs, [16] slim legs, [14] lightened component legs, [9] digi legs, [8] double jointed knees

=- Tech details -==============================================================

[96] hydraulic pistons(also [4] "hydraulic piston" cause i made missing s typo), [42] lightened component, [7] mechanical parts, [35] exposed machinery, [20] robot joints, [7] cable, [38] cables, [31] wires, [25] wiring, [24] artificial muscle, [18] biological, [23] LED lights, [19] radio antenna, [12] power pack, [7] handels

=- Colors and materials -======================================================

[28] olive green(and [4] "olive green military" cause missing , typo), [28] khaki, [4] camouflage, [5] black and gold, [4] gold, [4] silver, [25] metallic (and [3] "metalic" cause typo), [55] brushed aluminum, [34] carbon fiber, [127] black metal, [34] white metal, [26] grey metal, [25] blue metal, [23] red metal, [12] orange metal, [9] yellow metal, [6] green metal, [15] red trim, [23] red head plate, [19] white head, [10] black waist, [3] red arm, [3] white legs, [19] plastic, [4] rubber, [21] white skin, [5] synthetic skin

=- Fabrics and clothing items -===============================================

* [9] clothed, [16] fabric covered arms, [15] fabric covered legs, [5] fabric covered shoulders, [5] fabric covered torso, [28] fabric covered joints

* [4] police uniform, [3] uniform, [3] pants, [5] gloves, [5] black bodysuit, [4] plugsuit, [16] padding, [17] collar, [22] armor, [6] reactive armor, [8] power armor, [3] ballistic west, [23] ballistic armor, [23] webbing, [17] straps, [31] ammo pouch, [32] tactical, [13] chest knife holster, [9] leg holster

* [8] grey fabric, [8] black fabric, [7] blue fabric, [7] bodysuit, [3] green fabric, [3] white fabric

=- Cosmetics -================================================================

[39] markings(also [18] "markigs" cause i made a massive typo...), [16] barcode, [3] decals, [4] damaged, [14] worn metal, [11] dirty, [18] clean, [39] glossy, [30] shiny, [25] metallic

=- Example prompts -==========================================================

* Adam Smasher

dark, not aaron, cyborg, AB_robot, humanoid, humanoid robot, human head, human face, black metal, smasher, atom smasher, white skin, white head, carbon fiber, artificial muscle, 3d model, red trim, red eyes, bulky upper body, exposed machinery, biological, strogg, security, rounded, rounded legs, rounded arms, ballistic armor, robot joints, robot, no humans, science fiction, solo, standing, glowing eyes, clenched hands, full body, metal jaw, bald, collar, realistic, mechanical arms, mechanical legs

* Synaptic from CODIW

boxy, carbon fiber waist, dark, synaptic collar, mechanical torso, COD, realistic, codiw, synaptic, 3d model, boxy legs, upper body, solo, looking down, optical sensors, machinery, clenched hands, by aaron beck, fists, boxy arms, carbon fiber torso, carbon fiber, worn metal, hydraulic pistons, black metal, mechanical arms, mechanical legs, head06, red head plate, grey metal, slim arms, full body, standing, simple background, gradient background, grey background

* Orange Weta workshop robot

mechanical waist, bright, elysium, robot, AB_robot, digital art, digital painting, glossy, orange metal, wiring, wires, cables, hydraulic pistons, full body, by weta workshop, boxy torso, rounded arms, head10, science fiction, radio antenna, no humans, standing, open hands, humanoid robot, looking ahead, grey background, utility robot, mechanical arms, mechanical legs

* Red Weta workshop robot

elysium, shiny, robot, realistic, AB_robot, photo, glossy, red metal, black metal, wiring, wires, cables, plastic, hydraulic pistons, upper body, worn metal, clean, by weta workshop, boxy torso, rounded arms, red head plate, head10, science fiction, machinery, uniform, exposed machinery

* ir bot

military, robot, AB_robot, 3d model, ir bot, ammo pouch, tactical, black metal, black waist, hydraulic pistons, boxy, boxy arms, boxy legs, boxy torso, khaki, red head plate, q2, game, low poly, pixel art, chest knife holster, visor, glass visor, metal fingers, metal jaw, assault rifle, brushed aluminum, weapon, science fiction, gun, solo, holding weapon, holding gun, holding, no humans, standing, rifle, looking ahead, full body, head08, wedge shape head, mechanical arms, mechanical legs