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GTA San Andreas' posters/loadscreens style

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bf16 SafeTensor

GTA_San_Andreas___posters_loadscreens_style_epoch_8.safetensors

BF16, good balance • 218 MB

Verified:

Type
LoRA
Stats

124

4

14

Reviews
Published

Jul 25, 2026

Base Model

Krea 2

Training
Steps: 1,800
Epochs: 8
Usage Tips
Strength: 1
Hash
AutoV2
410A8450A0
Trigger Words
GTA_SA_Style
default creator card background decoration
Followers - 360

360

Likes - 1416

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Downloads - 26832

26.8K

2026-07-25-213517_krea2_turbo_int8_convrot_12.png

v1.0 Krea2: use 'GTA_SA_Style', 'Digital illustration of' or 'Illustration of'. For single lora use strengh 0.9-1. With lora of character (specially realictic ones) 1.1 or highter.

v1.1 z-image: Use weight 0.7–0.9, start prompt with 'gta_sa_style. Digital illustration of a' ... Best results with 0.8 and Euler

v1.0 z-image It's was fine but worse then I expected at start.

v1.1 Pony: This version, in my opinion, is a bit farther from the original arts than v1.0 Pony, but it works much more better, and it is less problematic. Use weight 1.0 and lower, 0.8 works well for most cases. '3D, photo, CGI, render' in negative like in v1.0 Pony isn't always necessary, but you could put it by default if you want to keep the image flat more or less. In mostly generation, characters will have parted lips/open mouth/smirk/with slightly smile mouths. So if you want to surely avoid it, use 'closed mouth'.

v1.0 Pony: Use weight 0.9-1. And add 'gta_sa_style'. With additional character LORAs I recommend put '3D, photo, CGI, render' in negative. Using without 'gta_sa_style' is possible but generations less flat and different colors, closer to GTA5 loader screens. Adetailer is recommended. Rarely it made an angry face; You could avoid by putting another emotion or putting 'angry' in a negative.