Sign In

Black Iron Tarkus [Illustrious & Pony • Dark Souls]

38

187

220

15

Verified:

SafeTensor

Type

LoRA

Stats

64

30

7

Reviews

Published

Nov 28, 2024

Base Model

Pony

Training

Steps: 3,150
Epochs: 10

Usage Tips

Clip Skip: 2
Strength: 0.7

Trigger Words

dsbit
helmet, black helmet, armor, black armor, breastplate, black breastplate, Pauldrons, black Pauldrons, Cuirass, black Cuirass, Gauntlets, black Gauntlets, tunic under armor, Greaves, black Greaves, boots, black boots, sword, holding sword, Shield, holding Shield

Hash

AutoV2
7AFCAF90EE

Created on Civitai

Illustrious:

A model of Black Iron Tarkus, trained over 42 images at 1024 using AAA as a training model

  • Trigger word: dsbit

  • Looks tags: black helmet, black armor, black breastplate, black Pauldrons, black Cuirass, black Gauntlets, tunic under armor, black Greaves

  • Additional tags: holding sword, holding Shield

  • Weight: 1

Pony:

trained over 42 images at 1024 using Pony Diffusion V6 XL as a training model

  • Trigger word: dsbit

  • Looks tags: helmet, black helmet, armor, black armor, breastplate, black breastplate, Pauldrons, black Pauldrons, Cuirass, black Cuirass, Gauntlets, black Gauntlets, tunic under armor, Greaves, black Greaves, boots, black boots,

  • Additional tags: sword, holding sword, Shield, holding Shield

  • Weight: 1 to 0.3 (0.7 is recommended)

Additional information:

  • Webui I use

  • VAE I use

  • Sampling method: Euler a

  • Schedule type I set it to automatic

  • Sampling steps I go 20-30

  • 4x-Ultrasharp as an Upscaler

  • Hires steps I go 8-15 (I don't always use hires fix)

  • Denoising strength I go 0.4

  • Upscale by 1.2 to 1.5 depending on the starting image dimensions

  • Negative embedding I used

  • Detail Daemon for additional detail, I set the Detail Amount 0.2, Start 0.1, End 0.9 and I leave the Bias at default at 0.5

  • Imagine dimensions vary depending on what I'm trying to do

  • I use 7 CFG Scale and CFG Scale Fix set at 9

  • uddetailer for faces, I use mediapipe_face_mesh set Dilation to 50 and Y offset to 30 to get the full face

If you wanna support me ko-fi