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A robot arm made of stained glass

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Concept by Simone Giertz, and followed this guide.

Workflow:

  1. Created a plain robot arm

  2. Copied to Control Net, converted to depth mask

  3. Generated images using new depth mask, StainedGlassAI Lora and MSHN Lora

  4. Upscaled using ControlNet Tile and Ultimate SD Upscale script

  5. One image cropped slightly to remove text

The reason for the top+bottom bars of stained glass is because my depth map is slightly shorter than the generated image height, and I didn't want to zoom in (and I was too lazy to modify it in Paint)

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