Sign In

Example for variable frame GIMM interpolation (OG 16fps vs VFR 60fps)

Loading Images

To mitigate the effect that sometimes a clip is suddenly slo mo - presumably caused by the Lightning LORAs - one can used a variable frame interpolation for each clip. With a target of 60 fps, a frame multiplier of 4 results in roughly the same speed of the OG 16fps raw clip. If you drop the multipler to 3 or even 2 you effectively speed up the clip. If even that is not enough the GIMM node for that clip can be bypassed by (CTRL-B) for a 1:1 frame mapping. In the example I did it for the falling sausages, so the setting were: 4-1-3-4.
Yes it's a hack, but it's not terrible.

Comments