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[Workflow] Texture to PBR · Image to Material - v1.0 Showcase

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HOW IT WORKS

Step 1. Upload your seamless texture
A flat, tileable texture image. Orthographic and evenly lit works best. The workflow resizes it to around 1K for processing, then restores the original size at the end.
Works great with: stone · wood · fabric · metal · concrete · brick

Step 2. Name your material (optional)
Set a name for the exported file set. Defaults to "MyMaterial" if left unchanged.

Step 3. Hit run
The workflow runs the full pipeline automatically: PBR decomposition with Marigold, depth and normals with Lotus, ambient occlusion approximation, roughness adjustment, seam removal (6 passes of AI inpainting), and 4x upscaling. Preview each map in the workflow before downloading.

Step 4. Download your PBR maps
You get a full material set saved as PNGs: albedo, normal (DirectX format), metallic, roughness, ambient occlusion, and height.
Ready for: Unreal Engine · Unity · Blender · Substance · Godot · any PBR renderer

First time? Leave every setting as-is. The defaults handle the full pipeline without adjustment.

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