Sign In

Godlike Warrior - workflow guide here!

00290 upgraded in photoshop.jpg

Hey everyone, this is my first experiment with the InPaint controlnet model, it's great!!!

The seed i provided was only used for the initial 512x768 image, after that first txt2img generation i used a random seed.

Workflow went as follows:

  • txt2img 512x768 generation in batch, then picked one i liked.

  • Then i sent it over to img2img and used the controlnet InPaint model, first i made it 768x1024 to see how much my hardware could handle (i am using a rtx 3050m laptop).

  • Then sent that generation back into img2img and made it 1365x768 for a 16:9 aspect ratio.

  • Send that new 1365x768 image back to img2img with Tile Resample controlnet model to double the image size and add detail, made it 2752x1536.

  • Then doubled it once more in the same way as the previous step, but this time with ADetailer enabled, made it 5504x3072.

  • Now i only used just regular inpaint img2img (no controlnet) at 1024x1024 pixels to redo the helmet/face

  • Upscaled in the extra's tab times 2, with 4xUltrasharp model

  • Final step!: In Photoshop i added i little bit of glow (duplicate image to new layer, filter>gaussian blur, blend mode: hard light, or whatever works, tweak opacity and blend mode to taste), and added a little bit of noise for a slight film grain feel

I hope this workflow can help some of you that are also using weaker gpu's, you can still accomplish a lot with 4gb of vram!