Sign In

Gustav Klimt SDXL 1.0 art style lora

167
1.1k
855
38
Verified:
SafeTensor
Type
LoRA
Stats
1,080
855
Reviews
Published
Aug 9, 2023
Base Model
SDXL 1.0
Training
Steps: 1,500
Epochs: 1
Trigger Words
kl1m
Hash
AutoV2
FBEC1AA55B
default creator card background decoration
getphat's Avatar
getphat

If you like what I do please consider supporting me on Patreon and contributing your ideas to my future projects!

Gustav Klimt art style lora for SDXL 1.0. Gustav Klimt is an Austrian Symbolist painter and now you can generate art similar to his style within your own Stable Diffusion workflow. This model was trained on 1024 x 1024 and is able to produce higher details than if you were to simply put his name into your prompt. You can however add "in the style of Gustav Klimt" to your prompt along with the LoRa and trigger for a slightly different effect.

This is a LoRa where you really want to experiment with different aspect ratios especially long and thin ones as a lot of his paintings were done that way.

I use this at a weight of around 1 but you may have to adjust it depending on the complexity of your prompt. I've used it as high as 1.5. I used clip skip 1 for all of the images you see uploaded to this page. CFG 7 works well for this art style.

The main trigger is kl1m which you can use on its own and you can use these additional tags on top of the main trigger to provide variation. When using these you may have to adjust LoRa weight periodically. The best way to use them would be to put them in a wildcard and add one or two to your prompt or to play around with each one individually and see which ones you like best. They are meant to provide variety on top of the main trigger tag:

pr3g
d4ff
tt3r
ch0i
v1rg
3st
k1s5
gd3y
gf5h
wsnk
fnnn
snfl
hp03
whl3
mzrt
3mil
phse

Since the dataset was acquired from various sources across the web I do not have all of the names of each painting those trigger words were trained on. They are obfuscated in 1337 speak so that the SDXL AI does not misinterpret them. Until dreambooth gets implemented into kohya custom captioning wont work the way it did in SD1.5 so this is the best I can do for now.


Have fun playing around with this remarkable tech and if you like it be sure to review and upload all of your amazing works of art!