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3D game scene design

19

170

2

5

Updated: Aug 9, 2025

buildingsgame scene design

Verified:

SafeTensor

Type

LoRA

Stats

170

2

14

Reviews

Published

Aug 9, 2025

Base Model

Flux.1 D

Training

Steps: 1,000
Epochs: 50

Usage Tips

Clip Skip: 2
Strength: 0.8

Hash

AutoV2
0479C079C6

The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.

IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

3D game scene design, with a style similar to World of Warcraft and The Lord of the Rings

3D,Bird's-eye view,city,

The red keywords are starting words, followed by descriptions of characters or scenes

Both tag language and natural language can be used

3D games are games that use spatial stereoscopic computing technology to achieve operations. From the perspective of programming implementation, the basic model of the game (characters, scenes, basic terrain) is implemented using a three-dimensional model, and the character control of the game is implemented using spatial stereo programming algorithms. Therefore, this type of game is called a 3D game.